On Monday, 16 October 2017 at 07:18:00 UTC, Andrea Fontana wrote:
Why there's no linux version?
Andrea
Because 2% of users, a wide variety of drivers and OSes.
And I really don't want to argue about this anymore.
On Saturday, 14 October 2017 at 18:21:43 UTC, Guillaume Piolat
wrote:
On Monday, 13 February 2017 at 22:57:18 UTC, Ali Çehreli wrote:
All interesting stuff! Look how much interest the
self-important idiom received, which the original author had
thought to be a trivial matter:
https://www.r
On Monday, 13 February 2017 at 22:57:18 UTC, Ali Çehreli wrote:
All interesting stuff! Look how much interest the
self-important idiom received, which the original author had
thought to be a trivial matter:
https://www.reddit.com/r/programming/comments/5tt33y/a_new_import_idiom_for_d/
A bl
On Monday, 13 February 2017 at 22:57:18 UTC, Ali Çehreli wrote:
All interesting stuff! Look how much interest the
self-important idiom received, which the original author had
thought to be a trivial matter:
https://www.reddit.com/r/programming/comments/5tt33y/a_new_import_idiom_for_d/
A bl
On Friday, 17 February 2017 at 20:45:53 UTC, Relja Ljubobratovic
wrote:
On Monday, 13 February 2017 at 14:22:25 UTC, Guillaume Piolat
wrote:
It's the 10th update for this abstract shooter made in D.
This is the first time I've heard of this game. Downloaded the
demo, and first impressions wer
On Monday, 13 February 2017 at 14:22:25 UTC, Guillaume Piolat
wrote:
It's the 10th update for this abstract shooter made in D.
This is the first time I've heard of this game. Downloaded the
demo, and first impressions were mind blowing!
Gameplay seems very fluid and well calibrated. But, I'v
On Thursday, 16 February 2017 at 08:15:27 UTC, Steve Biedermann
wrote:
Thanks for the info. Just bought it. :)
Thanks! Don't play it before bed-time, gets me everytime.
On Wednesday, 15 February 2017 at 16:56:20 UTC, Guillaume Piolat
wrote:
On Wednesday, 15 February 2017 at 15:55:12 UTC, Steve
Biedermann wrote:
On Monday, 13 February 2017 at 14:22:25 UTC, Guillaume Piolat
wrote:
Yeah, it isn't free anymore, but the first 15 levels are.
I played it some time
On Wednesday, 15 February 2017 at 15:55:12 UTC, Steve Biedermann
wrote:
On Monday, 13 February 2017 at 14:22:25 UTC, Guillaume Piolat
wrote:
Yeah, it isn't free anymore, but the first 15 levels are.
I played it some time ago and, AFAIR, it was great. So I
consider to buying it.
But before I b
On Monday, 13 February 2017 at 14:22:25 UTC, Guillaume Piolat
wrote:
Yeah, it isn't free anymore, but the first 15 levels are.
I played it some time ago and, AFAIR, it was great. So I consider
to buying it.
But before I buy it, I have a question. Are updates included in
the purchase or do I h
On Monday, 13 February 2017 at 22:57:18 UTC, Ali Çehreli wrote:
All interesting stuff! Look how much interest the
self-important idiom received, which the original author had
thought to be a trivial matter:
I hear you but for digital consumer products the driver of sales
is from what I've
On 02/13/2017 02:18 PM, Guillaume Piolat wrote:
>
https://www.auburnsounds.com/blog/2017-02-13_Vibrant-2.0-released-free-demo.html
>
>
> There is nothing terribly interesting to say technically.
I disagree because you've already given interesting details like the
following and you said elsewh
On Monday, 13 February 2017 at 21:42:12 UTC, Ali Çehreli wrote:
Typo: "I didn't expected"
This was fixed after the video was uploaded and tagged so I kept
it :|
Have you already written a blog about developing this game? ;)
Ali
Thanks for the interest!
v2.0:
https://www.auburnsounds.c
On 02/13/2017 06:22 AM, Guillaume Piolat wrote:
It's the 10th update for this abstract shooter made in D.
And this one update is pretty major: levels, asteroids, storyline, game
modes... everything changed, everything went under scrutiny.
Now using LDC 1.1.0 and supporting Windows, Mac and Linu
On Monday, 13 February 2017 at 19:46:42 UTC, Jacob Carlborg wrote:
On 2017-02-13 15:22, Guillaume Piolat wrote:
It's the 10th update for this abstract shooter made in D.
And this one update is pretty major: levels, asteroids,
storyline, game
modes... everything changed, everything went under
On 2017-02-13 15:22, Guillaume Piolat wrote:
It's the 10th update for this abstract shooter made in D.
And this one update is pretty major: levels, asteroids, storyline, game
modes... everything changed, everything went under scrutiny.
Now using LDC 1.1.0 and supporting Windows, Mac and Linux x
It's the 10th update for this abstract shooter made in D.
And this one update is pretty major: levels, asteroids,
storyline, game modes... everything changed, everything went
under scrutiny.
Now using LDC 1.1.0 and supporting Windows, Mac and Linux x86_64
(tested: Debian and Ubuntu).
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