On Wed, 14 Apr 2010 05:58:55 -0400, bearophile
wrote:
>
> Don:
>
> >Raising to a float power is really a niche feature.<
>
> Used it as x^^0.5 to perform the square root is not a niche feature, square
> roots are common enough.
> And sqrt is an intrinsic, it doesn't need all std.math.
I thin
Robert Clipsham Wrote:
> this way if/when
> tango is ported to D2 it doesn't have to hack around this to allow it to
> allow users to use ^^.
I hope Tango2 will be designed to be installed beside Phobos2, and not in place
of it.
Bye,
bearophile
On 14/04/10 20:54, Don wrote:
I have a vague recollection that correctly-rounded pow() will require
bigint (can't quite remember, though). I'm also concerned about build
tools -- I don't want them to have to know about the dependency.
As a bare minimum, the error message will need to improve (wit
I'm catching up with the posts.
Joseph Wakeling:
> As for iteration, I don't know to what degree D's foreach() across
> arrays compares to for() commands in C++ -- I guess it should be pretty
> close in performance, no?
As you have seen from my benchmarks, when with dmd you use:
foreach (x; arr)
Lars T. Kyllingstad wrote:
Lars T. Kyllingstad wrote:
Don wrote:
Lars T. Kyllingstad wrote:
Don wrote:
bearophile wrote:
So far I've just given a light reading of the code. Notes:
- pow(x, 2) and sqrt(y) can be written as x ^^ 2 and y ^^ 0.5 (but
you have to import std.math anyway, becaus
> - the two nested loops in the main are more efficient as ref double,
> this is something dmd will need to fix;
A test shows that on ldc the two nested loops are a little faster without the
ref. I'd like the compiler to use a "const ref" with the foreach iterates on
array items bigger than a wo
Lars T. Kyllingstad wrote:
Don wrote:
Lars T. Kyllingstad wrote:
Don wrote:
bearophile wrote:
So far I've just given a light reading of the code. Notes:
- pow(x, 2) and sqrt(y) can be written as x ^^ 2 and y ^^ 0.5 (but
you have to import std.math anyway, because of a bug).
That's not a
Don wrote:
Lars T. Kyllingstad wrote:
Don wrote:
bearophile wrote:
So far I've just given a light reading of the code. Notes:
- pow(x, 2) and sqrt(y) can be written as x ^^ 2 and y ^^ 0.5 (but
you have to import std.math anyway, because of a bug).
That's not a bug. It's intentional. x ^^
bearophile wrote:
Don:
Thank you for your answer and comments.
Because pow() for floating point, when implemented properly, is a HUGE
function, that ends up dragging almost all of std.math into the
executable. And I think it's deceptive to do that silently.
To make it completely built-in, basi
Don:
Thank you for your answer and comments.
> Because pow() for floating point, when implemented properly, is a HUGE
> function, that ends up dragging almost all of std.math into the
> executable. And I think it's deceptive to do that silently.
> To make it completely built-in, basically all of
Don:
> That's not a bug. It's intentional. x ^^ y will probably always require
> import std.math, if y is a floating point number.
What's the rationale behind this decision?
I have filed it as a bug many days ago, because I think it's a wrong intention:
http://d.puremagic.com/issues/show_bug.cgi
Lars T. Kyllingstad wrote:
Don wrote:
bearophile wrote:
So far I've just given a light reading of the code. Notes:
- pow(x, 2) and sqrt(y) can be written as x ^^ 2 and y ^^ 0.5 (but
you have to import std.math anyway, because of a bug).
That's not a bug. It's intentional. x ^^ y will proba
Don wrote:
bearophile wrote:
So far I've just given a light reading of the code. Notes:
- pow(x, 2) and sqrt(y) can be written as x ^^ 2 and y ^^ 0.5 (but you
have to import std.math anyway, because of a bug).
That's not a bug. It's intentional. x ^^ y will probably always require
import s
bearophile wrote:
So far I've just given a light reading of the code. Notes:
- pow(x, 2) and sqrt(y) can be written as x ^^ 2 and y ^^ 0.5 (but you have to
import std.math anyway, because of a bug).
That's not a bug. It's intentional. x ^^ y will probably always require
import std.math, if
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