On Monday, 12 December 2011 at 14:43:38 UTC, Tobias Pankrath
wrote:
I can't see, what I'am doing wrong. Can anyone help?
You can't do this only using a glob. The glob syntax used by
dirEntries is described here:
http://dlang.org/phobos/std_path.html#globMatch
You can do this with std.algori
Hi,
I want to restrict the access of a piece of d2-code to just some
functions I declare allowed. E.g. I would like to forbid all access
to io and prevent the program to format my hd. Or even better I would
like to tell D2 which functions of the std-libraries are allowed, all
other functions sho
Thank you very much, you made my day, that was it :-)
Cheers, ParticlePeter !
> OpenGL probably wants a zero-terminated string. It works if you add the
> code as a literal because string literals are zero-terminated.
>
> string fragString = readText( "Shader.vert" ) ~ '\0';
>
> Alternatively,
I'm not sure if it's a different RegEx pattern than other languages,
but you may wish to try:
temp_[^\.]*
[] typically indicates a character class or set of characters.
^ is used to indicate unallowed / exception characters
. will typically need to be escaped, depending on context.
On Mon, 12 Dec 2011 12:59:11 -0500, Timon Gehr wrote:
On 12/12/2011 06:37 PM, bearophile wrote:
Timon Gehr:
string fragString = readText( "Shader.vert" ) ~ '\0';
I think using toStringz is more self-documenting.
Bye,
bearophile
There is nothing more self-documenting than actually append
On 12/12/2011 06:37 PM, bearophile wrote:
Timon Gehr:
string fragString = readText( "Shader.vert" ) ~ '\0';
I think using toStringz is more self-documenting.
Bye,
bearophile
There is nothing more self-documenting than actually appending the zero.
Claiming toStringz is better in that regar
Timon Gehr:
> string fragString = readText( "Shader.vert" ) ~ '\0';
I think using toStringz is more self-documenting.
Bye,
bearophile
On 12/12/2011 03:35 PM, ParticlePeter wrote:
Hi,
I have a hard time reading in a string from a file. I don't get any compile
time or run time errors, but my application does not work reliably when I read
a string from a file. But when I define the same string within my code,
everything runs p
On 12/12/2011 09:31, ParticlePeter wrote:
Hi,
I read several posts about reading in files, but I can't find the "best" way
for my purpose. I am using std.file in the examples bellow.
1.) I'm trying to read an OpenGL Vertex and Fragment Shader. The wired thing on
my approach is that it works .
Hello,
I'm struggling with std.file.dirEntries. I want iterate over every file
below a directory, which name starts with "test_" and does not
contain a point (".").
I've tried this, but it does not work:
--
foreach(DirEntry de; dirEntries("myDir", "temp_[!.]*", SpanMode.breadth))
{
wri
Hi,
I have a hard time reading in a string from a file. I don't get any compile
time or run time errors, but my application does not work reliably when I read
a string from a file. But when I define the same string within my code,
everything runs perfect, allways.
The string I want to use is an
2.) I am reading in Vertex Data from a file. It holds only
floats, e.g.:
-38.3887 97.7612 -10.5231 -38.3572 98.8543 -10.5064 ...
There is no metadata in the file giving information about the
count of values.
3.) When reading a file line by line it would be nice to have
the count of Lines of the
ParticlePeter:
> auto fileFrag = cast( GLchar[] )readText( "Shader/Shader_01.frag" ) ;
> const GLchar * fragSource = cast( GLchar * )fileFrag ;
Avoid raw casts every time it is possible. The second cast is not necessary,
using the ".ptr".
> I use a dynamic array, and append each line to my
Andrej Mitrovic Wrote:
> I have a funky feeling you're reading NeHe? Try this:
THX, that's very cool, will definitly look deeper into these samples. I know
NeHe, but am following The OpenGL Book, and using DerelictSDL. This shows me
how you do it, but does not answer my questions, my Shader Iss
I have a funky feeling you're reading NeHe? Try this:
https://github.com/AndrejMitrovic/DNeonHelium/blob/master/Samples/win32/lesson25.d#L87
Hi,
I read several posts about reading in files, but I can't find the "best" way
for my purpose. I am using std.file in the examples bellow.
1.) I'm trying to read an OpenGL Vertex and Fragment Shader. The wired thing on
my approach is that it works ... sometimes, but sometimes the Shaders cann
16 matches
Mail list logo