What is the best way to generate GObject bindings?
I ask this because I would like to use Clutter
(http://www.clutter-project.org/) in my D program and I don't think it has D
bindings already.
Thanks
On Fri, 27 Jan 2012 08:05:24 -0500, Stewart Gordon
wrote:
On 26/01/2012 15:27, Steven Schveighoffer wrote:
auto tsm = TestStruct(&xm);
auto tsc = TestStruct(&xc);
auto tsi = TestStruct(&xi);
writeln(typeof(tsm).stringof); // TestStruct
writeln(typeof(tsc).stringof); // const(TestStruct)
wr
On 26/01/2012 15:27, Steven Schveighoffer wrote:
auto tsm = TestStruct(&xm);
auto tsc = TestStruct(&xc);
auto tsi = TestStruct(&xi);
writeln(typeof(tsm).stringof); // TestStruct
writeln(typeof(tsc).stringof); // const(TestStruct)
writeln(typeof(tsi).stringof); // immutable(TestStruct)
To actu
Have you looked at std.variant? It sounds like what you're looking for.
On 26/01/12 18:59, xancorreu wrote:
Al 26/01/12 18:43, En/na H. S. Teoh ha escrit:
On Thu, Jan 26, 2012 at 06:06:38PM +0100, xancorreu wrote:
[...]
I note that gdc is completely free software but dmd runtime is not.
You mean free as in freedom, not as in price.
Yes, both
I don't what that