On Monday, 3 September 2012 at 18:47:25 UTC, Ivan Agafonov wrote:
On Monday, 3 September 2012 at 15:21:59 UTC, Zhenya wrote:
Why this simple program don't show white square?
import std.stdio;
import derelict.opengl3.gl;
import derelict.glfw3.glfw3;
const uint width = 200;
const uint height =
On Monday, 3 September 2012 at 15:21:59 UTC, Zhenya wrote:
Why this simple program don't show white square?
import std.stdio;
import derelict.opengl3.gl;
import derelict.glfw3.glfw3;
const uint width = 200;
const uint height = 200;
void init()
{
glViewport(0,0,width,height);
g
On Monday, 3 September 2012 at 17:16:54 UTC, Zhenya wrote:
I added it to this code,but nothing changed(
Its a puzzler then, FWIW the following code works for me (I don't
use GLFW, I have my own window routines, but the opengl-specific
calls are the same).
Window("window1", WindowState(0,0,2
On Mon, Sep 3, 2012 at 4:08 PM, bearophile wrote:
>> Worth a bug report?
>
>
> Yeah. CTFE must give the same results when CTFE works.
http://d.puremagic.com/issues/show_bug.cgi?id=8614
On Monday, 3 September 2012 at 17:12:04 UTC, cal wrote:
On Monday, 3 September 2012 at 17:08:55 UTC, cal wrote:
On Monday, 3 September 2012 at 17:02:46 UTC, Zhenya wrote:
that dosn't work
How large is your window?
glViewport(0,0,width,height);
should really be setting to the window size - s
On Monday, 3 September 2012 at 17:08:55 UTC, cal wrote:
On Monday, 3 September 2012 at 17:02:46 UTC, Zhenya wrote:
that dosn't work
How large is your window?
glViewport(0,0,width,height);
should really be setting to the window size - so if you make
your window 800,800, this should be
glVi
On Monday, 3 September 2012 at 17:02:46 UTC, Zhenya wrote:
that dosn't work
How large is your window?
glViewport(0,0,width,height);
should really be setting to the window size - so if you make your
window 800,800, this should be
glViewport(0,0,800,800);
On Monday, 3 September 2012 at 16:57:08 UTC, cal wrote:
On Monday, 3 September 2012 at 15:21:59 UTC, Zhenya wrote:
Why this simple program don't show white square?
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glVertex2d(0,0);
On Monday, 3 September 2012 at 15:21:59 UTC, Zhenya wrote:
Why this simple program don't show white square?
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glVertex2d(0,0);
glVertex2d(0,height);
glVertex2d(width,h
Why this simple program don't show white square?
import std.stdio;
import derelict.opengl3.gl;
import derelict.glfw3.glfw3;
const uint width = 200;
const uint height = 200;
void init()
{
glViewport(0,0,width,height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
Philippe Sigaud:
Worth a bug report?
Yeah. CTFE must give the same results when CTFE works.
A simpler test case for Bugzilla:
import std.stdio;
int[] foo(int[] data) {
foreach (i, ref x; data) {
x++;
i++;
}
return data;
}
void main() {
enum result1 = foo(
On Mon, Sep 3, 2012 at 1:27 PM, Don Clugston wrote:
>> Godd adivce, except beware of using ++ and --, they don't work at
>> compile-time. I'm regularly caught unaware by this, particularly while
>> looping.
>
>
> Really? That's scary. Is there a bug report for this?
I re-tried this and I was mi
On Sunday, 26 August 2012 at 19:24:03 UTC, Carl Sturtivant wrote:
Here are some examples that are not demangled by
std.demangle.demangle :
_D13libd_demangle12__ModuleInfoZ
_D15TypeInfo_Struct6__vtblZ
_D3std5stdio12__ModuleInfoZ
_D3std6traits15__T8DemangleTkZ8Demangle6__initZ
_D47TypeInfo_S3std6
On 28/08/12 19:40, Philippe Sigaud wrote:
On Tue, Aug 28, 2012 at 2:07 PM, Chris Cain wrote:
On Tuesday, 28 August 2012 at 11:39:20 UTC, Danny Arends wrote:
Ahhh I understand...
As a follow up, is it then possible to 'track' filling a
large enum / immutable on compile time by outputting a ms
The diagnostic message can definitely be better.
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