On Saturday, 6 April 2013 at 14:50:50 UTC, Bruno Medeiros wrote:
Interesting thread. I've been working on a hand-written D
parser (in Java, for the DDT IDE) and I too have found a slew
of grammar spec issues. Some of them more serious than the ones
you mentioned above. In same cases it's
On Wednesday, 1 May 2013 at 06:12:54 UTC, Jay Norwood wrote:
On Saturday, 6 April 2013 at 14:50:50 UTC, Bruno Medeiros wrote:
Interesting thread. I've been working on a hand-written D
parser (in Java, for the DDT IDE) and I too have found a slew
of grammar spec issues. Some of them more
I'm new in D, so i'm tried to write some in that langugage.
That's story about how i tried to port OGL sample, that renders
one triangle.
I was very surprised when i found, that D doesn't have equivalent
of gl/gl.h. Any C++ compiler has it.
Okay, i'm investigate in it and found OpenGL in
Le 01/05/2013 10:42, Temtaime a écrit :
I'm new in D, so i'm tried to write some in that langugage.
That's story about how i tried to port OGL sample, that renders one
triangle.
You can do much better with the D programming langage.
See :
-
On 2013-05-01 10:42, Temtaime wrote:
core.sys.windows.windows doesn't have a lot of functions. It doesn't
contain simple function DestroyWindow for example.
Declarations are basically added on a need to need basis.
--
/Jacob Carlborg
On Wednesday, 1 May 2013 at 08:42:40 UTC, Temtaime wrote:
I'm new in D, so i'm tried to write some in that langugage.
That's story about how i tried to port OGL sample, that renders
one triangle.
I was very surprised when i found, that D doesn't have
equivalent of gl/gl.h. Any C++ compiler
On Wednesday, 1 May 2013 at 08:42:40 UTC, Temtaime wrote:
I'm new in D, so i'm tried to write some in that langugage.
That's story about how i tried to port OGL sample, that renders
one triangle.
I was very surprised when i found, that D doesn't have
equivalent of gl/gl.h. Any C++ compiler
On Wednesday, 1 May 2013 at 08:42:40 UTC, Temtaime wrote:
I'm new in D, so i'm tried to write some in that langugage.
That's story about how i tried to port OGL sample, that renders
one triangle.
I was very surprised when i found, that D doesn't have
equivalent of gl/gl.h. Any C++ compiler
On Wednesday, 1 May 2013 at 08:42:40 UTC, Temtaime wrote:
I'm new in D, so i'm tried to write some in that langugage.
That's story about how i tried to port OGL sample, that renders
one triangle.
I was very surprised when i found, that D doesn't have
equivalent of gl/gl.h. Any C++ compiler
I had investigate a little more in it.
Thanks to Jack Applegame, we made a copy of gl/gl.h and
opengl32.lib for DMD.
http://acomirei.ru/u/gl.d
http://acomirei.ru/u/opengl32.lib
I hope it will be included in DMD, now it's first draft of our
work.
Temtaime wrote:
I had investigate a little more in it.
Thanks to Jack Applegame, we made a copy of gl/gl.h and
opengl32.lib for DMD.
http://acomirei.ru/u/gl.d
http://acomirei.ru/u/opengl32.lib
I hope it will be included in DMD, now it's first draft of our
work.
Why on the Earth would
And why not?
If not, then you should drop support of platform specific headers
like windows.d.
Because it's full of a drawing and many other functions. OpenGL
is part of WinAPI.
On Wednesday, 1 May 2013 at 21:26:32 UTC, Temtaime wrote:
Because it's full of a drawing and many other functions. OpenGL
is part of WinAPI.
Is that strictly speaking true? I didn't think opengl was part of
the windows api (WinAPI) itself.
Anyway, afaik opengl is not provided by c/c++
On Wednesday, 1 May 2013 at 22:33:40 UTC, John Colvin wrote:
On Wednesday, 1 May 2013 at 21:26:32 UTC, Temtaime wrote:
Because it's full of a drawing and many other functions.
OpenGL is part of WinAPI.
Is that strictly speaking true? I didn't think opengl was part
of the windows api (WinAPI)
On Tuesday, 30 April 2013 at 17:36:37 UTC, Carlos wrote:
A wild guess: import gtk.Entry;
Thank you I just did that some minutes ago ( a good guess ).
Now I'm trying to work on the layout so I can finally enter in
signals if that's how GTKD works.
For anyone interested in what I'm doing here
On Wednesday, 1 May 2013 at 08:53:18 UTC, Raphaël Jakse wrote:
Le 01/05/2013 10:42, Temtaime a écrit :
I'm new in D, so i'm tried to write some in that langugage.
That's story about how i tried to port OGL sample, that
renders one
triangle.
You can do much better with the D programming
On Thursday, 2 May 2013 at 02:07:23 UTC, Carlos wrote:
On Wednesday, 1 May 2013 at 08:53:18 UTC, Raphaël Jakse wrote:
Le 01/05/2013 10:42, Temtaime a écrit :
I'm new in D, so i'm tried to write some in that langugage.
That's story about how i tried to port OGL sample, that
renders one
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