Hello!
I need are functions for clawing...
1. Working javascript(curl didn't)
2. Get HTML code
3. GET/POST Request
So, I'm searched about the headless browser for using with D
before writing a this question.
* Derelict-CEF
Looks like dead and didn't have a document(or tutorial).
* Webkit
On Sunday, 19 February 2017 at 07:52:13 UTC, Max Samukha wrote:
class B {
}
auto b = new B;
Here, T becomes A, which may be reasonable but is completely
useless. Is there a way to obtain the type of the class (or
class instance reference) the method is called on?
is B not supposed to inhe
On Sunday, 19 February 2017 at 08:01:56 UTC, dummy wrote:
Hello!
I need are functions for clawing...
1. Working javascript(curl didn't)
2. Get HTML code
3. GET/POST Request
So, I'm searched about the headless browser for using with D
before writing a this question.
* Derelict-CEF
Looks l
On Sunday, 19 February 2017 at 08:01:56 UTC, dummy wrote:
* Derelict-CEF
Looks like dead and didn't have a document(or tutorial).
It's a binding to the C API of CEF, so you shouldn't expect much
documentation or any tutorials with it beyond the binding
specific functionality in the README. I
On Sunday, 19 February 2017 at 07:52:13 UTC, Max Samukha wrote:
class A {
this(T = this)() {
static assert(is(T == B));
}
}
class B {
}
auto b = new B;
Here, T becomes A, which may be reasonable but is completely
useless. Is there a way to obtain the type of the class (or
cla
On Sunday, 19 February 2017 at 07:52:13 UTC, Max Samukha wrote:
class A {
this(T = this)() {
static assert(is(T == B));
}
}
class B {
}
auto b = new B;
Here, T becomes A, which may be reasonable but is completely
useless. Is there a way to obtain the type of the class (or
cla
I get a segmentation fault, when I run this program:
void main()
{
A bar = cast(A)Object.factory("AA");
bar.foo();
}
class A{ abstract void foo(); }
class AA:A { override void foo() {} }
The call of bar.foo() is, where the segmentation fault occurs.
When I use A bar = new AA(); ins
On 19/02/2017 11:06 PM, berni wrote:
I get a segmentation fault, when I run this program:
void main()
{
A bar = cast(A)Object.factory("AA");
bar.foo();
}
class A{ abstract void foo(); }
class AA:A { override void foo() {} }
The call of bar.foo() is, where the segmentation fault occ
On Sunday, 19 February 2017 at 10:15:49 UTC, rikki cattermole
wrote:
What's wrong here?
void main()
{
A bar = cast(A)Object.factory(__MODULE__ ~ ".AA");
bar.foo();
}
Oops. I overdid when trying to create a small example. With the
module it works, but my original program had the module
On Saturday, 18 February 2017 at 22:17:30 UTC, berni wrote:
I'm new here too (never heard of D before 2017).
Glad to meet someone else new here! :-)
c). The whole community seems infused with both the
Feminism/SJW
I didn't tried out Rust, but that would draw me away too.
(Incidentally it w
On Saturday, 18 February 2017 at 21:51:34 UTC, Daniel Kozak wrote:
Dne 18.2.2017 v 21:15 timmyjose via Digitalmars-d-learn
napsal(a):
[...]
Hi, welcome in D community
Thank you! I'm glad to be part of this excellent community!
[...]
Yes, by default D use GC. And yes there is a some part
On Saturday, 18 February 2017 at 21:58:15 UTC, ketmar wrote:
timmyjose wrote:
Thanks for the very comprehensive response! I think most of my
doubts are cleared now. You're right though that I'm probably
worrying too much about GC with my current use case.
i can tell you that i'm doing things
On Sunday, 19 February 2017 at 11:51:02 UTC, timmyjose wrote:
On Saturday, 18 February 2017 at 21:58:15 UTC, ketmar wrote:
[...]
No, you're quite right indeed! First of all, those sound like
very interesting project! :-), and you're right about the GC
part. I have some experience in systems
On 02/19/2017 12:51 PM, timmyjose wrote:
a). So the GC is part of the runtime even if we specify @nogc
Yup. @nogc is per function, not per program. Other functions are allowed
to use the GC.
b). Do we manually trigger the GC (like Java's System.gc(), even though
that's not guaranteed), or d
On Saturday, 18 February 2017 at 20:15:55 UTC, timmyjose wrote:
My rudimentary knowledge of the D ecosystem tells me that there
is a GC in D, but that can be turned off. Is this correct?
Also, some threads online mention that if we do turn off GC,
some of the core std libraries may not fully wo
On 02/19/2017 12:13 PM, berni wrote:
And here is what I get when compiling:
$> rdmd test.d
segmentation fault
$> rdmd --extra-file=test2.d test.d
segmentation fault
$> rm -rf /tmp/.rdmd-1000/
$> rdmd --extra-file=test2.d test.d
A
$> rdmd -version
rdmd build 20170122
[...]
Should I report this
timmyjose wrote:
a). So the GC is part of the runtime even if we specify @nogc
yes. GC is basically just a set of functions and some supporting data
structures, it is compiled in druntime. @nogc doesn't turn it off, if
says that compiler must ensure that *your* *code* doesn't allocate, at
comp
timmyjose wrote:
I can't help here because I am using D for a long time, so I do not
remember how I have learned it.
Hahaha! Yes, thanks for the honesty. It does make sense because once
you've been working in some field for some time, it does make it
harder to explain how exactly you reached th
On 2017-02-19 13:45, ketmar wrote:
nogc doesn't turn it off, if
says that compiler must ensure that *your* *code* doesn't allocate,
Just to clarify, allocate using the GC. It's perfectly fine to allocate
using malloc in a @nogc function.
--
/Jacob Carlborg
On Saturday, 18 February 2017 at 20:15:55 UTC, timmyjose wrote:
4. I have heard good reports of D's metaprogramming
capabilities (ironically enough, primarily from a thread on the
Rust user group), and coming from a Common Lisp (and some
Racket) background, I am deeply interested in this aspect
Is it possible to force a function to be inlined?
Comparing a C++ and a D program, the main difference in speed
(about 20-30%) is, because I manage to force g++ to inline a
function while I do not find any means to do the same on D.
Dne 19.2.2017 v 20:19 berni via Digitalmars-d-learn napsal(a):
Is it possible to force a function to be inlined?
Comparing a C++ and a D program, the main difference in speed (about
20-30%) is, because I manage to force g++ to inline a function while I
do not find any means to do the same on
Dne 19.2.2017 v 20:19 berni via Digitalmars-d-learn napsal(a):
Is it possible to force a function to be inlined?
Comparing a C++ and a D program, the main difference in speed (about
20-30%) is, because I manage to force g++ to inline a function while I
do not find any means to do the same on
On Sunday, 19 February 2017 at 19:19:25 UTC, berni wrote:
Is it possible to force a function to be inlined?
https://dlang.org/spec/pragma.html#inline
On Sunday, 19 February 2017 at 19:19:25 UTC, berni wrote:
Is it possible to force a function to be inlined?
Comparing a C++ and a D program, the main difference in speed
(about 20-30%) is, because I manage to force g++ to inline a
function while I do not find any means to do the same on D.
Why is not possible to create documentation, compile code and
generate header files simultaneously?
When I pass -D and -Dd flags to ldc2 command it won't create doc
until I don't pass -o- flag too.
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