On Saturday, 7 March 2015 at 21:19:47 UTC, Bennet wrote:
On Saturday, 7 March 2015 at 13:11:22 UTC, Rene Zwanenburg
wrote:
On Friday, 6 March 2015 at 02:41:19 UTC, Bennet wrote:
I wrote a custom OBJ file importer which worked fairly well
however was not robust enough to support everything. I've
On Saturday, 7 March 2015 at 13:11:22 UTC, Rene Zwanenburg wrote:
On Friday, 6 March 2015 at 02:41:19 UTC, Bennet wrote:
I wrote a custom OBJ file importer which worked fairly well
however was not robust enough to support everything. I've
decided to give AssImp a shot. I followed some tutorials
I wrote a custom OBJ file importer which worked fairly well
however was not robust enough to support everything. I've decided
to give AssImp a shot. I followed some tutorials and have set up
my code to read in the vertices, tex coords, normals, and indices
of an OBJ cube model that I have had s
On Friday, 13 February 2015 at 09:18:29 UTC, Mike Parker wrote:
On 2/13/2015 6:14 PM, Mike Parker wrote:
On 2/13/2015 12:46 PM, Bennet wrote:
I've begun writing some basic OpenGL code using DerelictGL3
but I've hit
a wall. I've managed to open a window (with DerelictSDL2) and
call basic
OpenGL
I've begun writing some basic OpenGL code using DerelictGL3 but
I've hit a wall. I've managed to open a window (with
DerelictSDL2) and call basic OpenGL functions such as glClear().
Still I can not get a basic triangle up and running. glError()
does not return anything and when compiling, linki