On Thursday, 28 September 2017 at 14:01:33 UTC, user1234 wrote:
On Thursday, 28 September 2017 at 00:11:56 UTC, DreadKyller
wrote:
Notice how dereferencing the pointer did not call the
overloaded function, because a pointer to Test is not the same
type as a Test.
Yeah, this is rather made to
On Wednesday, 27 September 2017 at 23:24:58 UTC, user1234 wrote:
On Wednesday, 27 September 2017 at 21:01:36 UTC, Jesse Phillips
wrote:
On Wednesday, 27 September 2017 at 16:35:54 UTC, DreadKyller
wrote:
My question is about overloading, several operators can be
overloaded in D, one of the
On Wednesday, 27 September 2017 at 21:18:50 UTC, nkm1 wrote:
On Wednesday, 27 September 2017 at 20:24:24 UTC, DreadKyller
wrote:
The attitude of "some people use this feature incorrectly, so
let's ban it's use entirely" is honestly ridiculous to me, but
oh well, that's apparently the modern
On Wednesday, 27 September 2017 at 21:01:36 UTC, Jesse Phillips
wrote:
For example, if you store your Matrix in a custom container it
could try to store pointer rather than the struct itself, if &
is overloaded the generic implementation would be broken
because it would no longer be a pointer
On Wednesday, 27 September 2017 at 19:55:07 UTC, nkm1 wrote:
On Wednesday, 27 September 2017 at 16:35:54 UTC, DreadKyller
wrote:
Been using D for a couple years now, however one problem I've
had, more so recently since I've been dealing a lot with
OpenGL is related to pointers.
I have a
Been using D for a couple years now, however one problem I've
had, more so recently since I've been dealing a lot with OpenGL
is related to pointers.
I have a matrix object to aid with the matrix math required for
working with 3D transforms. However OpenGL (I'm using DerelictGL3
bindings)