It seems to be somewhat similar to std.parallelism
(http://dlang.org/phobos/std_parallelism.html)
I have seen that before, didn't know if there was anything closer
with the task scheduler and worker threads described in the
documentation for TBB, or if that was the closest thing.
I see that
I was reading about Rust and one thing that caught my attention
as interesting was the inclusion of std::prelude in the beginning
of every package. I was curious what the advantage of this were
versus having things declared in object.d for what seems to be
the same effect.
Also after looking
Does anybody know if there is a library like thread building
blocks for D? I imagine that it hasn't been ported or anything
given it is a C++ library and licensed inconveniently.
If not, is there something in Phobos similar to it or that would
help in making it? I may try writing something lik
Given that D has contracts built into the language (which is one
of my favorite features of D by far) it seems to me that it
should be possible to document the pre and post conditions of a
contract using a contract section in Ddoc. I have been reading
through the documentation on Ddoc to see if
If you want to accept any floating point type but not implicit
conversions,
then use std.traits.isFloatingPoint.
Thank you that's good to know. Though for this particular example
I was just making a basic demo of the problem.
On Saturday, 28 December 2013 at 02:27:00 UTC, Ross Hays wrote:
import std.stdio;
void test(T)()
if (is (T : float))
{
writeln(typeid(T));
}
void main()
{
test!int;
}
When I run this I am getting the output "int"
My understanding of template constraints i
import std.stdio;
void test(T)()
if (is (T : float))
{
writeln(typeid(T));
}
void main()
{
test!int;
}
When I run this I am getting the output "int"
My understanding of template constraints is that the call to
test!int will not find a match since the function test only
On Sunday, 15 December 2013 at 21:31:21 UTC, Andrej Mitrovic
wrote:
On 12/15/13, Ross Hays wrote:
Am I doing something wrong here?
You're likely not loading the function pointers first. Try
calling
DerelictGL.reload() first.
That was it... knew it was something dumb.
I had it in
I have run into a problem using the Derelict GL3 binding and I am
not sure if I am doing something wrong or if this is a bug.
I have a class that contains several uints that are to represent
the ids returned by OpenGL functions. I have a call to
glDeleteBuffers that always result in "object.Er
I remember seeing some posts about D and how the way it sounded
was that D kind of filled the role of C++, without all the burden
of years of full backwards comparability. I wouldn't dare say it
is that bad, but this is how the problem starts I feel. I would
love to see a release cycle like you
Yeah, is-expression syntax is one of the dark, ugly corners of
D that
unfortunately we're stuck with, because changing it now will
totally
break a LOT of code for merely cosmetic reasons. I honestly
wish that
one day this mess could be cleared up, though I'm not holding
my breath
for it.
T
On Thursday, 12 December 2013 at 21:53:20 UTC, Adam D. Ruppe
wrote:
On Thursday, 12 December 2013 at 21:51:14 UTC, Ross Hays wrote:
if (cast(Asset)T)
Try this instead:
if(is(T : Asset))
the is thing checks types. You can do is(T == Asset) for the
specific class, or is(T : Asset
I am trying to see what I can make in the way of a game engine in
D, and am currently trying to write a basic asset manager.
I have a base Asset class that all asset types are going to
inherit; one such example of this is Texture. Now I am using the
following code on the loadAsset method in th
Okay here is something I was hoping for some general
clarification on related to this and maybe you can help me sort
some things out.
The opDispatch method has a template parameter of string
fieldName. In C++, templates are actually compiled so each
different use of a template class is compil
And let me say that I really do like that this works in D. I
can't imagine doing anything like this in C++ (which is what I
used primarily in the past).
The only reason I joke about it being useless is it really only
supports vectors of length 2 or 3 (technically 1 as well but that
is not rea
Boom, that last few were the issues. I elected to just move the
return for the setter onto a separate line, mostly because the
idea of auto returning different types seem foreign to me... I
have used auto plenty in C++11, but never like that and it just
throws me off. But fixing those other mis
Sorry, I forgot to mention in that post that you have
"toOffset" in your template constraint, which means it will
also never match. You'll have to define it or replace it with
`fieldName[0] - 'x';`
Also, you might not want to do `fieldName[0 .. 1]` because
that's a slice (which is just anothe
On Friday, 8 November 2013 at 04:28:31 UTC, Ross Hays wrote:
Strange. I'm getting a different error, but I'm still running
2.063.2.
The error I get is
`Error: cannot resolve type for t.opDispatch!("x")`
What version are you running?
I just updated to 2.064.2
In
Strange. I'm getting a different error, but I'm still running
2.063.2.
The error I get is
`Error: cannot resolve type for t.opDispatch!("x")`
What version are you running?
I just updated to 2.064.2
In any case, the reason apparently is multifold:
1. Apparently the proper error message isn't s
I am actually a little curious why my original approach did not
work at all. Using some of what you provided and some of what I
had I get the following:
import std.stdio;
import std.string;
class Vector(int N, T) if (N <= 3) {
T[N] data;
this()
{
data[] = 0;
}
@pr
Awesome that seems to do what I was going for. I had tried a
similar approach with @property dispatch and the subtraction of
'x', but I had left out the static if and had the opDispatch
returning a ref of the entry in the array (so there would just be
the one @property still) but that resulted
;` or something like that. I have
tried using @property and the opDispatch method together, but
that does not compile. I know I can just use array indicies to
access components, but first I wanted to see if this was possible.
Any suggestions?
Thank you,
Ross Hays
22 matches
Mail list logo