Re: [Derelict-GL3] GLSL: Syntax error unexpected tokens following #version

2016-12-04 Thread Payotz via Digitalmars-d-learn
On Sunday, 4 December 2016 at 08:32:23 UTC, Mike Parker wrote: On Sunday, 4 December 2016 at 08:30:40 UTC, Mike Parker wrote: your shader, print out the result of glGetString(GL_VERSION) to Alternatively, since you're using Derelict, you can check the return value of DerelictGL3.reload()

Re: [Derelict-GL3] GLSL: Syntax error unexpected tokens following #version

2016-12-04 Thread Mike Parker via Digitalmars-d-learn
On Sunday, 4 December 2016 at 08:30:40 UTC, Mike Parker wrote: your shader, print out the result of glGetString(GL_VERSION) to Alternatively, since you're using Derelict, you can check the return value of DerelictGL3.reload() or, any time after calling it, DerelictGL3.loadedVersion.

Re: [Derelict-GL3] GLSL: Syntax error unexpected tokens following #version

2016-12-04 Thread Mike Parker via Digitalmars-d-learn
On Sunday, 4 December 2016 at 06:41:07 UTC, Payotz wrote: So I've been trying to teach myself how to OpenGL, and there are errors whenever I try to compile my shaders. Errors are : http://i.imgur.com/5hRaQL8.png Why the screenshot? Simpler to respond to copy/pasted text. The second line is

[Derelict-GL3] GLSL: Syntax error unexpected tokens following #version

2016-12-03 Thread Payotz via Digitalmars-d-learn
So I've been trying to teach myself how to OpenGL, and there are errors whenever I try to compile my shaders. Errors are : http://i.imgur.com/5hRaQL8.png My shader code is as follows: /// #version 130 attribute vec3 position; void main() { gl_Position = vec4(position,1.0); } /// My