I'am trying to play a bit with D and OpenGL by using the
available Derelict bindings, but i'am even failing to create a
window.
At the moment my code is as simple as:
-
import derelict.glfw3.glfw3;
import std.c.stdio : fputs, fputc, stderr;
extern(C) no
On Tuesday, 1 September 2015 at 20:15:28 UTC, spec00 wrote:
I'am trying to play a bit with D and OpenGL by using the
available Derelict bindings, but i'am even failing to create a
window.
[...]
The problem was in me using the 64bit version of the GLFW dll.
DMD doesn't support compiling to x
On Tuesday, 1 September 2015 at 20:35:43 UTC, spec00 wrote:
On Tuesday, 1 September 2015 at 20:15:28 UTC, spec00 wrote:
I'am trying to play a bit with D and OpenGL by using the
available Derelict bindings, but i'am even failing to create a
window.
[...]
The problem was in me using the 64bit
On Wednesday, 2 September 2015 at 01:07:01 UTC, Mike Parker wrote:
On Tuesday, 1 September 2015 at 20:35:43 UTC, spec00 wrote:
On Tuesday, 1 September 2015 at 20:15:28 UTC, spec00 wrote:
[...]
The problem was in me using the 64bit version of the GLFW dll.
DMD doesn't support compiling to x64
On Wednesday, 2 September 2015 at 18:31:32 UTC, spec00 wrote:
On Wednesday, 2 September 2015 at 01:07:01 UTC, Mike Parker
wrote:
To compile 64-bit programs on Windows, DMD requires the
Microsoft toolchain. The easiest thing to do is to install the
Community Edition of Visual Studio 2013 (DMD