On Sat, May 17, 2014 at 2:28 PM, Mengu via Digitalmars-d-learn
digitalmars-d-learn@puremagic.com wrote:
On Friday, 16 May 2014 at 18:19:45 UTC, Alex Herrmann wrote:
...
integrates okay with dub too. There is also an emacs major mode
for d (d-mode) which gives basic highlighting and indentation
On 15/05/14 23:27, Tom Browder via Digitalmars-d-learn wrote:
I am a volunteer developer with the well-known 3D CAD FOSS project BRL-CAD:
http://brlcad.org
I have wanted to use D for a long time but I hadn't taken the plunge.
Yesterday I advertised to the BRL-CAD community my new project to
On Friday, 16 May 2014 at 06:17:47 UTC, Jacob Carlborg wrote:
On 15/05/14 23:27, Tom Browder via Digitalmars-d-learn wrote:
I am a volunteer developer with the well-known 3D CAD FOSS
project BRL-CAD:
http://brlcad.org
I have wanted to use D for a long time but I hadn't taken the
plunge.
John Colvin:
Any plans to get any preprocessor stuff working?
Do you mean in D?
Bye,
bearophile
On Thu, May 15, 2014 at 9:56 PM, FrankLike via Digitalmars-d-learn
digitalmars-d-learn@puremagic.com wrote:
...
And use VisualD.
Thanks for the suggestion, Frank, but I don't do windows.
Best,
-Tom
On Fri, May 16, 2014 at 1:17 AM, Jacob Carlborg via
Digitalmars-d-learn digitalmars-d-learn@puremagic.com wrote:
...
On 15/05/14 23:27, Tom Browder via Digitalmars-d-learn wrote:
...
I have been looking for specific information on creating D bindings
from C headers for which there seems to be
On Friday, 16 May 2014 at 09:44:11 UTC, bearophile wrote:
John Colvin:
Any plans to get any preprocessor stuff working?
Do you mean in D?
Bye,
bearophile
i think he means in dstep.
On 16/05/14 11:19, John Colvin wrote:
Any plans to get any preprocessor stuff working? Presumably libclang can
make this feasible.
Yes, eventually. Although, currently libclang doesn't really provide an
API for the preprocessor, so that needs to be added.
--
/Jacob Carlborg
On Thursday, 15 May 2014 at 22:25:47 UTC, Tom Browder via
Digitalmars-d-learn wrote:
I am a volunteer developer with the well-known 3D CAD FOSS
project BRL-CAD:
http://brlcad.org
I have wanted to use D for a long time but I hadn't taken the
plunge.
Yesterday I advertised to the BRL-CAD
On Friday, 16 May 2014 at 10:10:17 UTC, Tom Browder via
Digitalmars-d-learn wrote:
Thanks for the suggestion, Frank, but I don't do windows.
Monodevelop (open source C# dev platform) has a plugin for D by
Alexander Bothe called Mono-D which is absolutely fantastic and
integrates okay with dub
On Fri, May 16, 2014 at 1:19 PM, Alex Herrmann via Digitalmars-d-learn
digitalmars-d-learn@puremagic.com wrote:
On Friday, 16 May 2014 at 10:10:17 UTC, Tom Browder via
...
Thanks for the suggestion, Frank, but I don't do windows.
...
Monodevelop (open source C# dev platform) has a plugin for D
On Fri, May 16, 2014 at 1:05 PM, Gary Willoughby via
Digitalmars-d-learn digitalmars-d-learn@puremagic.com wrote:
On Thursday, 15 May 2014 at 22:25:47 UTC, Tom Browder via
..
What I have not seen yet is the exact way to build a D program which
uses D bindings and its matching C library. I have
On Fri, May 16, 2014 at 1:05 PM, Gary Willoughby via
Digitalmars-d-learn digitalmars-d-learn@puremagic.com wrote:
...
Then take a look at one of my projects in which i've ported C headers to D.
https://github.com/nomad-software/tcltk
I notice your binding source files have a .d suffix. Is
On Friday, 16 May 2014 at 19:05:25 UTC, Tom Browder via
Digitalmars-d-learn wrote:
On Fri, May 16, 2014 at 1:05 PM, Gary Willoughby via
Digitalmars-d-learn digitalmars-d-learn@puremagic.com wrote:
...
Then take a look at one of my projects in which i've ported C
headers to D.
On Fri, May 16, 2014 at 2:31 PM, Gary Willoughby via
Digitalmars-d-learn digitalmars-d-learn@puremagic.com wrote:
On Friday, 16 May 2014 at 19:17:05 UTC, Dicebot wrote:
Using .di is more idiomatic as those are supposed to denote
declaration-only interface files (with no implementation). In
On Friday, 16 May 2014 at 20:28:31 UTC, Tom Browder via
Digitalmars-d-learn wrote:
On Fri, May 16, 2014 at 2:31 PM, Gary Willoughby via
Digitalmars-d-learn digitalmars-d-learn@puremagic.com wrote:
On Friday, 16 May 2014 at 19:17:05 UTC, Dicebot wrote:
Using .di is more idiomatic as those are
On Thursday, 15 May 2014 at 22:25:47 UTC, Tom Browder via
Digitalmars-d-learn wrote:
I am a volunteer developer with the well-known 3D CAD FOSS
project BRL-CAD:
http://brlcad.org
I have wanted to use D for a long time but I hadn't taken the
plunge.
Yesterday I advertised to the BRL-CAD
On Friday, 16 May 2014 at 01:16:46 UTC, Craig Dillabaugh wrote:
On Thursday, 15 May 2014 at 22:25:47 UTC, Tom Browder via
Digitalmars-d-learn wrote:
I am a volunteer developer with the well-known 3D CAD FOSS
project BRL-CAD:
http://brlcad.org
I have wanted to use D for a long time but I
On Thu, May 15, 2014 at 8:24 PM, Craig Dillabaugh via
Digitalmars-d-learn digitalmars-d-learn@puremagic.com wrote:
On Friday, 16 May 2014 at 01:16:46 UTC, Craig Dillabaugh wrote:
On Thursday, 15 May 2014 at 22:25:47 UTC, Tom Browder via
Digitalmars-d-learn wrote:
...
What I have not seen yet
read through
your Wiki posting though. One thing that came to mind was
you used GMake.
Perhaps you should consider using DUB. For example here is
the DUB config
file for one of my library bindings (in my case I used a
static library
though):
...
Thanks, Craig, I'll look into dub.
Best
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