On Friday, 22 November 2013 at 16:10:13 UTC, Mineko wrote:
I did a complete restructure of the engine, so it'd be a bit
better for later use.
If there's anything I missed or anything I should fix, please
tell me.
Ignore the opengl stuff though, right now it's more or less a
placeholder so I c
I did a complete restructure of the engine, so it'd be a bit
better for later use.
If there's anything I missed or anything I should fix, please
tell me.
Ignore the opengl stuff though, right now it's more or less a
placeholder so I can implement the base functions first and
forthmost.
http
On Wednesday, 20 November 2013 at 16:40:59 UTC, Mineko wrote:
On Wednesday, 20 November 2013 at 15:30:32 UTC, Geancarlo Rocha
wrote:
You should fix your LICENSE following these instructions
http://www.gnu.org/licenses/gpl-howto.html. I hope you
understand the virality of GPL and why most people
On Wednesday, 20 November 2013 at 09:15:41 UTC, Rene Zwanenburg
wrote:
Hi,
A few things jumped out at me:
Camera.d:
- The use of x, y, z and rx, ry, rz. These should really be in
some vector struct. Since you're using Dub, you can easily use
gl3n [1][2]. While it's still pretty basic, shoul
On Wednesday, 20 November 2013 at 21:13:05 UTC, Mineko wrote:
On Wednesday, 20 November 2013 at 20:57:11 UTC, Franz wrote:
On Wednesday, 20 November 2013 at 20:00:17 UTC, Mineko wrote:
On Wednesday, 20 November 2013 at 19:38:09 UTC, Paulo Pinto
wrote:
as long as the engine itself is free and
On Wednesday, 20 November 2013 at 20:57:11 UTC, Franz wrote:
On Wednesday, 20 November 2013 at 20:00:17 UTC, Mineko wrote:
On Wednesday, 20 November 2013 at 19:38:09 UTC, Paulo Pinto
wrote:
as long as the engine itself is free and redistributed intact
then everything is fine.
Then you are p
On Wednesday, 20 November 2013 at 20:00:17 UTC, Mineko wrote:
On Wednesday, 20 November 2013 at 19:38:09 UTC, Paulo Pinto
wrote:
as long as the engine itself is free and redistributed intact
then everything is fine.
Then you are probably looking at a LGPL license. I'm not gonna
explain in de
On Wednesday, 20 November 2013 at 19:38:09 UTC, Paulo Pinto wrote:
I would suggest dual license.
GPL for open source projects and something else for commercial
projects.
It all depends how you see companies using your code, without
any kind of retribution or recognition. I see this happenin
On Wednesday, 20 November 2013 at 16:40:59 UTC, Mineko wrote:
On Wednesday, 20 November 2013 at 15:30:32 UTC, Geancarlo Rocha
wrote:
You should fix your LICENSE following these instructions
http://www.gnu.org/licenses/gpl-howto.html. I hope you
understand the virality of GPL and why most people
On Wednesday, 20 November 2013 at 10:20:06 UTC, Rene Zwanenburg
wrote:
On Wednesday, 20 November 2013 at 09:15:41 UTC, Rene Zwanenburg
wrote:
Hi,
A few things jumped out at me:
Camera.d:
...
Oops, I have to run.. Will take a look at the rest later.
Still regarding camera.d:
- The glfw3 im
On Wednesday, 20 November 2013 at 15:30:32 UTC, Geancarlo Rocha
wrote:
You should fix your LICENSE following these instructions
http://www.gnu.org/licenses/gpl-howto.html. I hope you
understand the virality of GPL and why most people won't touch
your code for real work.
Yeah I know, have an
On Wednesday, 20 November 2013 at 10:20:06 UTC, Rene Zwanenburg
wrote:
On Wednesday, 20 November 2013 at 09:15:41 UTC, Rene Zwanenburg
wrote:
Hi,
A few things jumped out at me:
Camera.d:
...
Oops, I have to run.. Will take a look at the rest later.
Still regarding camera.d:
- The glfw3 im
You should fix your LICENSE following these instructions
http://www.gnu.org/licenses/gpl-howto.html. I hope you understand
the virality of GPL and why most people won't touch your code for
real work.
On Wednesday, 20 November 2013 at 07:48:21 UTC, Mineko wrote:
Yo, I'm starting off a new game
Feel free to take a look at https://github.com/hpohl/ext/. Maybe
you can find something useful.
Wow!
You guys are really helpful, I wouldn't have thought about a lot
of that, I'll pounce on all of this right after breakfast!
Thanks! :D
On 11/20/2013 4:48 PM, Mineko wrote:
Thanks for helping out a newbie, and if you want to contribute to it,
even better!
You don't need to list derelict-util as a dependency in your
package.json. The other Derelict packages already depend on it so it
will be pulled in anyway.
On Wednesday, 20 November 2013 at 09:15:41 UTC, Rene Zwanenburg
wrote:
Hi,
A few things jumped out at me:
Camera.d:
...
Oops, I have to run.. Will take a look at the rest later.
Still regarding camera.d:
- The glfw3 import appears to be unused and can be removed.
- the call to Math.perspe
On Wednesday, 20 November 2013 at 07:48:21 UTC, Mineko wrote:
Yo, I'm starting off a new game engine designed around D, and I
just wanted to know if some of you might be kind enough to
review some of my base code and tell me if I need to change
anything in it.. While it's small. ;_;
I'm still
On Wednesday, 20 November 2013 at 07:48:21 UTC, Mineko wrote:
Yo, I'm starting off a new game engine designed around D, and I
just wanted to know if some of you might be kind enough to
review some of my base code and tell me if I need to change
anything in it.. While it's small. ;_;
I'm still
On Wednesday, 20 November 2013 at 07:48:21 UTC, Mineko wrote:
(...)
..That and if I'm using the GPL right. >_>"
Do you really plan on using 677 lines per file on the license
header..?
On Wednesday, 20 November 2013 at 07:48:21 UTC, Mineko wrote:
Yo, I'm starting off a new game engine designed around D, and I
just wanted to know if some of you might be kind enough to
review some of my base code and tell me if I need to change
anything in it.. While it's small. ;_;
I'm still
Yo, I'm starting off a new game engine designed around D, and I
just wanted to know if some of you might be kind enough to review
some of my base code and tell me if I need to change anything in
it.. While it's small. ;_;
I'm still learning D, I quite like it, the power of C++ in some
parts,
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