Re: D game engine -- Any suggestions?

2013-11-23 Thread Rene Zwanenburg
On Friday, 22 November 2013 at 16:10:13 UTC, Mineko wrote: I did a complete restructure of the engine, so it'd be a bit better for later use. If there's anything I missed or anything I should fix, please tell me. Ignore the opengl stuff though, right now it's more or less a placeholder so I c

Re: D game engine -- Any suggestions?

2013-11-22 Thread Mineko
I did a complete restructure of the engine, so it'd be a bit better for later use. If there's anything I missed or anything I should fix, please tell me. Ignore the opengl stuff though, right now it's more or less a placeholder so I can implement the base functions first and forthmost. http

Re: D game engine -- Any suggestions?

2013-11-20 Thread qznc
On Wednesday, 20 November 2013 at 16:40:59 UTC, Mineko wrote: On Wednesday, 20 November 2013 at 15:30:32 UTC, Geancarlo Rocha wrote: You should fix your LICENSE following these instructions http://www.gnu.org/licenses/gpl-howto.html. I hope you understand the virality of GPL and why most people

Re: D game engine -- Any suggestions?

2013-11-20 Thread Mineko
On Wednesday, 20 November 2013 at 09:15:41 UTC, Rene Zwanenburg wrote: Hi, A few things jumped out at me: Camera.d: - The use of x, y, z and rx, ry, rz. These should really be in some vector struct. Since you're using Dub, you can easily use gl3n [1][2]. While it's still pretty basic, shoul

Re: D game engine -- Any suggestions?

2013-11-20 Thread Paulo Pinto
On Wednesday, 20 November 2013 at 21:13:05 UTC, Mineko wrote: On Wednesday, 20 November 2013 at 20:57:11 UTC, Franz wrote: On Wednesday, 20 November 2013 at 20:00:17 UTC, Mineko wrote: On Wednesday, 20 November 2013 at 19:38:09 UTC, Paulo Pinto wrote: as long as the engine itself is free and

Re: D game engine -- Any suggestions?

2013-11-20 Thread Mineko
On Wednesday, 20 November 2013 at 20:57:11 UTC, Franz wrote: On Wednesday, 20 November 2013 at 20:00:17 UTC, Mineko wrote: On Wednesday, 20 November 2013 at 19:38:09 UTC, Paulo Pinto wrote: as long as the engine itself is free and redistributed intact then everything is fine. Then you are p

Re: D game engine -- Any suggestions?

2013-11-20 Thread Franz
On Wednesday, 20 November 2013 at 20:00:17 UTC, Mineko wrote: On Wednesday, 20 November 2013 at 19:38:09 UTC, Paulo Pinto wrote: as long as the engine itself is free and redistributed intact then everything is fine. Then you are probably looking at a LGPL license. I'm not gonna explain in de

Re: D game engine -- Any suggestions?

2013-11-20 Thread Mineko
On Wednesday, 20 November 2013 at 19:38:09 UTC, Paulo Pinto wrote: I would suggest dual license. GPL for open source projects and something else for commercial projects. It all depends how you see companies using your code, without any kind of retribution or recognition. I see this happenin

Re: D game engine -- Any suggestions?

2013-11-20 Thread Paulo Pinto
On Wednesday, 20 November 2013 at 16:40:59 UTC, Mineko wrote: On Wednesday, 20 November 2013 at 15:30:32 UTC, Geancarlo Rocha wrote: You should fix your LICENSE following these instructions http://www.gnu.org/licenses/gpl-howto.html. I hope you understand the virality of GPL and why most people

Re: D game engine -- Any suggestions?

2013-11-20 Thread Mineko
On Wednesday, 20 November 2013 at 10:20:06 UTC, Rene Zwanenburg wrote: On Wednesday, 20 November 2013 at 09:15:41 UTC, Rene Zwanenburg wrote: Hi, A few things jumped out at me: Camera.d: ... Oops, I have to run.. Will take a look at the rest later. Still regarding camera.d: - The glfw3 im

Re: D game engine -- Any suggestions?

2013-11-20 Thread Mineko
On Wednesday, 20 November 2013 at 15:30:32 UTC, Geancarlo Rocha wrote: You should fix your LICENSE following these instructions http://www.gnu.org/licenses/gpl-howto.html. I hope you understand the virality of GPL and why most people won't touch your code for real work. Yeah I know, have an

Re: D game engine -- Any suggestions?

2013-11-20 Thread Paulo Pinto
On Wednesday, 20 November 2013 at 10:20:06 UTC, Rene Zwanenburg wrote: On Wednesday, 20 November 2013 at 09:15:41 UTC, Rene Zwanenburg wrote: Hi, A few things jumped out at me: Camera.d: ... Oops, I have to run.. Will take a look at the rest later. Still regarding camera.d: - The glfw3 im

Re: D game engine -- Any suggestions?

2013-11-20 Thread Geancarlo Rocha
You should fix your LICENSE following these instructions http://www.gnu.org/licenses/gpl-howto.html. I hope you understand the virality of GPL and why most people won't touch your code for real work. On Wednesday, 20 November 2013 at 07:48:21 UTC, Mineko wrote: Yo, I'm starting off a new game

Re: D game engine -- Any suggestions?

2013-11-20 Thread Henning Pohl
Feel free to take a look at https://github.com/hpohl/ext/. Maybe you can find something useful.

Re: D game engine -- Any suggestions?

2013-11-20 Thread Mineko
Wow! You guys are really helpful, I wouldn't have thought about a lot of that, I'll pounce on all of this right after breakfast! Thanks! :D

Re: D game engine -- Any suggestions?

2013-11-20 Thread Mike Parker
On 11/20/2013 4:48 PM, Mineko wrote: Thanks for helping out a newbie, and if you want to contribute to it, even better! You don't need to list derelict-util as a dependency in your package.json. The other Derelict packages already depend on it so it will be pulled in anyway.

Re: D game engine -- Any suggestions?

2013-11-20 Thread Rene Zwanenburg
On Wednesday, 20 November 2013 at 09:15:41 UTC, Rene Zwanenburg wrote: Hi, A few things jumped out at me: Camera.d: ... Oops, I have to run.. Will take a look at the rest later. Still regarding camera.d: - The glfw3 import appears to be unused and can be removed. - the call to Math.perspe

Re: D game engine -- Any suggestions?

2013-11-20 Thread Rene Zwanenburg
On Wednesday, 20 November 2013 at 07:48:21 UTC, Mineko wrote: Yo, I'm starting off a new game engine designed around D, and I just wanted to know if some of you might be kind enough to review some of my base code and tell me if I need to change anything in it.. While it's small. ;_; I'm still

Re: D game engine -- Any suggestions?

2013-11-20 Thread Paulo Pinto
On Wednesday, 20 November 2013 at 07:48:21 UTC, Mineko wrote: Yo, I'm starting off a new game engine designed around D, and I just wanted to know if some of you might be kind enough to review some of my base code and tell me if I need to change anything in it.. While it's small. ;_; I'm still

Re: D game engine -- Any suggestions?

2013-11-20 Thread simendsjo
On Wednesday, 20 November 2013 at 07:48:21 UTC, Mineko wrote: (...) ..That and if I'm using the GPL right. >_>" Do you really plan on using 677 lines per file on the license header..?

Re: D game engine -- Any suggestions?

2013-11-20 Thread ponce
On Wednesday, 20 November 2013 at 07:48:21 UTC, Mineko wrote: Yo, I'm starting off a new game engine designed around D, and I just wanted to know if some of you might be kind enough to review some of my base code and tell me if I need to change anything in it.. While it's small. ;_; I'm still

D game engine -- Any suggestions?

2013-11-20 Thread Mineko
Yo, I'm starting off a new game engine designed around D, and I just wanted to know if some of you might be kind enough to review some of my base code and tell me if I need to change anything in it.. While it's small. ;_; I'm still learning D, I quite like it, the power of C++ in some parts,