On Tuesday, 4 September 2012 at 16:17:30 UTC, Ivan Agafonov wrote:
On Tuesday, 4 September 2012 at 07:32:47 UTC, Zhenya wrote:
But why it doesn't convert uint to int correctly?
I dont know, small positive uint and int must have the same
binary representation, and no need to conversion. Strang
On Tuesday, 4 September 2012 at 07:32:47 UTC, Zhenya wrote:
But why it doesn't convert uint to int correctly?
I dont know, small positive uint and int must have the same
binary representation, and no need to conversion. Strangely...
O! May be problem is here:
glOrtho(-width,width,-height,hei
But why it doesn't convert uint to int correctly?
On Monday, 3 September 2012 at 18:47:25 UTC, Ivan Agafonov wrote:
On Monday, 3 September 2012 at 15:21:59 UTC, Zhenya wrote:
Why this simple program don't show white square?
import std.stdio;
import derelict.opengl3.gl;
import derelict.glfw3.glfw3;
const uint width = 200;
const uint height =
On Monday, 3 September 2012 at 15:21:59 UTC, Zhenya wrote:
Why this simple program don't show white square?
import std.stdio;
import derelict.opengl3.gl;
import derelict.glfw3.glfw3;
const uint width = 200;
const uint height = 200;
void init()
{
glViewport(0,0,width,height);
g
On Monday, 3 September 2012 at 17:16:54 UTC, Zhenya wrote:
I added it to this code,but nothing changed(
Its a puzzler then, FWIW the following code works for me (I don't
use GLFW, I have my own window routines, but the opengl-specific
calls are the same).
Window("window1", WindowState(0,0,2
On Monday, 3 September 2012 at 17:12:04 UTC, cal wrote:
On Monday, 3 September 2012 at 17:08:55 UTC, cal wrote:
On Monday, 3 September 2012 at 17:02:46 UTC, Zhenya wrote:
that dosn't work
How large is your window?
glViewport(0,0,width,height);
should really be setting to the window size - s
On Monday, 3 September 2012 at 17:08:55 UTC, cal wrote:
On Monday, 3 September 2012 at 17:02:46 UTC, Zhenya wrote:
that dosn't work
How large is your window?
glViewport(0,0,width,height);
should really be setting to the window size - so if you make
your window 800,800, this should be
glVi
On Monday, 3 September 2012 at 17:02:46 UTC, Zhenya wrote:
that dosn't work
How large is your window?
glViewport(0,0,width,height);
should really be setting to the window size - so if you make your
window 800,800, this should be
glViewport(0,0,800,800);
On Monday, 3 September 2012 at 16:57:08 UTC, cal wrote:
On Monday, 3 September 2012 at 15:21:59 UTC, Zhenya wrote:
Why this simple program don't show white square?
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glVertex2d(0,0);
On Monday, 3 September 2012 at 15:21:59 UTC, Zhenya wrote:
Why this simple program don't show white square?
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glVertex2d(0,0);
glVertex2d(0,height);
glVertex2d(width,h
Why this simple program don't show white square?
import std.stdio;
import derelict.opengl3.gl;
import derelict.glfw3.glfw3;
const uint width = 200;
const uint height = 200;
void init()
{
glViewport(0,0,width,height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
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