On Friday, 29 September 2017 at 22:15:44 UTC, Mengu wrote:
On Friday, 29 September 2017 at 02:34:08 UTC, DreadKyller wrote:
[...]
+1 for forum issue.
+1 please...
On Friday, 29 September 2017 at 02:34:08 UTC, DreadKyller wrote:
On Thursday, 28 September 2017 at 14:01:33 UTC, user1234 wrote:
[...]
I understand that, but because the operator isn't defined
normally for classes unless overloaded, then your statement
about this being an inconsistency on
On Thursday, 28 September 2017 at 14:01:33 UTC, user1234 wrote:
On Thursday, 28 September 2017 at 00:11:56 UTC, DreadKyller
wrote:
Notice how dereferencing the pointer did not call the
overloaded function, because a pointer to Test is not the same
type as a Test.
Yeah, this is rather made to
On Thursday, 28 September 2017 at 00:11:56 UTC, DreadKyller wrote:
On Wednesday, 27 September 2017 at 23:24:58 UTC, user1234 wrote:
Notice how dereferencing the pointer did not call the
overloaded function, because a pointer to Test is not the same
type as a Test.
Yeah, this is rather made
On 9/27/17 12:35 PM, DreadKyller wrote:
Been using D for a couple years now, however one problem I've had, more
so recently since I've been dealing a lot with OpenGL is related to
pointers.
I have a matrix object to aid with the matrix math required for working
with 3D transforms. However
On Thursday, 28 September 2017 at 10:24:28 UTC, Jonathan M Davis
wrote:
On Wednesday, September 27, 2017 22:01:26 DreadKyller via
Digitalmars-d- learn wrote:
Also off-topic slightly, but am I the only one with massive
latency on this site? It took like almost 2 minutes from me
hitting reply
On Wednesday, September 27, 2017 22:01:26 DreadKyller via Digitalmars-d-
learn wrote:
> Also off-topic slightly, but am I the only one with massive
> latency on this site? It took like almost 2 minutes from me
> hitting reply before this page showed up, and my last few posts
> took like a minute
On Wednesday, 27 September 2017 at 23:24:58 UTC, user1234 wrote:
On Wednesday, 27 September 2017 at 21:01:36 UTC, Jesse Phillips
wrote:
On Wednesday, 27 September 2017 at 16:35:54 UTC, DreadKyller
wrote:
My question is about overloading, several operators can be
overloaded in D, one of the
On Wednesday, 27 September 2017 at 21:01:36 UTC, Jesse Phillips
wrote:
On Wednesday, 27 September 2017 at 16:35:54 UTC, DreadKyller
wrote:
My question is about overloading, several operators can be
overloaded in D, one of the ones that can't apparently is the
address of operator (). My
On Wednesday, 27 September 2017 at 21:18:50 UTC, nkm1 wrote:
On Wednesday, 27 September 2017 at 20:24:24 UTC, DreadKyller
wrote:
The attitude of "some people use this feature incorrectly, so
let's ban it's use entirely" is honestly ridiculous to me, but
oh well, that's apparently the modern
On Wednesday, 27 September 2017 at 20:24:24 UTC, DreadKyller
wrote:
The attitude of "some people use this feature incorrectly, so
let's ban it's use entirely" is honestly ridiculous to me, but
oh well, that's apparently the modern philosophy.
Not even modern, see Java :) ("I left out operator
On Wednesday, 27 September 2017 at 21:01:36 UTC, Jesse Phillips
wrote:
For example, if you store your Matrix in a custom container it
could try to store pointer rather than the struct itself, if &
is overloaded the generic implementation would be broken
because it would no longer be a pointer
On Wednesday, 27 September 2017 at 16:35:54 UTC, DreadKyller
wrote:
My question is about overloading, several operators can be
overloaded in D, one of the ones that can't apparently is the
address of operator (). My question is have I simply
missed it or does it actually not exist, and if it's
On Wednesday, 27 September 2017 at 19:55:07 UTC, nkm1 wrote:
On Wednesday, 27 September 2017 at 16:35:54 UTC, DreadKyller
wrote:
Been using D for a couple years now, however one problem I've
had, more so recently since I've been dealing a lot with
OpenGL is related to pointers.
I have a
On Wednesday, 27 September 2017 at 16:35:54 UTC, DreadKyller
wrote:
Been using D for a couple years now, however one problem I've
had, more so recently since I've been dealing a lot with OpenGL
is related to pointers.
I have a matrix object to aid with the matrix math required for
working
Been using D for a couple years now, however one problem I've
had, more so recently since I've been dealing a lot with OpenGL
is related to pointers.
I have a matrix object to aid with the matrix math required for
working with 3D transforms. However OpenGL (I'm using DerelictGL3
bindings)
16 matches
Mail list logo