Thanks for your replies, John and Ali. I wasn't sure I was clear.
I'm going to try to see if I can fit Ali concept (totally lazy,
which is what I was looking for) within ndslices, so that I can
also use it in 3D and apply window() function to the result and
mess around with it.
On 02/11/2016 05:05 AM, Claude wrote:
Hello,
I come from the C world and try to do some procedural terrain
generation, and I thought ndslice would help me to make things look
clean, but I'm very new to those semantics and I need help.
Here's my problem: I have a C-style rough implementation of
On Thursday, 11 February 2016 at 13:05:41 UTC, Claude wrote:
Hello,
I come from the C world and try to do some procedural terrain
generation, and I thought ndslice would help me to make things
look clean, but I'm very new to those semantics and I need help.
Here's my problem: I have a C-styl
Hello,
I come from the C world and try to do some procedural terrain
generation, and I thought ndslice would help me to make things
look clean, but I'm very new to those semantics and I need help.
Here's my problem: I have a C-style rough implementation of a
function drawing a disk into a 2D