Am 11.01.2016 um 18:27 schrieb Robert M. Münch:
Import symbols are symbols used for dll linking and start with "__imp_"
Is this a DMD convention or a general one? Never heard about this.
This seems to be a general convetion on windows. All c++ compilers I've
seen on windows so far emit so
On 2016-01-11 06:53:51 +, Benjamin Thaut said:
You should not need to link manually against msvcrt, dmd does this for you.
Ok, that was what I expected.
You can view the linker commands that are stored inside a object file
via microsoft dumpbin tool "dumpbin /DIRECTIVES your.obj".
Grea
On Monday, 11 January 2016 at 06:53:51 UTC, Benjamin Thaut wrote:
Out of curiosity, why do you pass "-m64" 6 times to dmd? Once
would be enough.
I saw VisualD (dub generated project file) doing that with the
latest version of Visual Studio comunnity, when I change to 64
bit building.
On Sunday, 10 January 2016 at 22:22:03 UTC, Robert M. Münch wrote:
I made to compile a bunch of libs on Win64 and got my D project
compiled as well. Only problem left are some strange unresolved
externals.
Linking...
dmd
-of.dub\build\application-debug-windows-x86_64-dmd_2069-F0A1450B9B033D5C
I made to compile a bunch of libs on Win64 and got my D project
compiled as well. Only problem left are some strange unresolved
externals.
Linking...
dmd
-of.dub\build\application-debug-windows-x86_64-dmd_2069-F0A1450B9B033D5CD11F3F60481557B0\webchat.exe
.dub\build\application-debug-windows-x