On Thursday, 7 November 2013 at 18:19:35 UTC, ChrisG wrote:
On Thursday, 7 November 2013 at 09:51:38 UTC, Namespace wrote:
Dgame use the SDL also and needed therefore (as you do) shared
and unique pointers (mostly shared). So I wrote my own
versions and like to share them with you, maybe it h
On Thursday, 7 November 2013 at 09:51:38 UTC, Namespace wrote:
Dgame use the SDL also and needed therefore (as you do) shared
and unique pointers (mostly shared). So I wrote my own versions
and like to share them with you, maybe it helps you.
Surface with shared SDL_Surface:
https://github.
On Thursday, 7 November 2013 at 01:09:45 UTC, Chris Cain wrote:
On Thursday, 7 November 2013 at 00:07:25 UTC, ChrisG wrote:
My question is: what's the status of D's struct Unique? It
looks like struct RefCounted is current, but I can't tell with
Unique. There's several comments in the source th
On Thursday, 7 November 2013 at 00:07:25 UTC, ChrisG wrote:
Hi, I've been following the D language off and on for several
years, have read Andrei's D book, but haven't ever posted here
before. Mostly, I come from a C++ and C# background. Recently,
I was playing with D using the derelict binding
On Thursday, 7 November 2013 at 00:07:25 UTC, ChrisG wrote:
My question is: what's the status of D's struct Unique? It
looks like struct RefCounted is current, but I can't tell with
Unique. There's several comments in the source that say:
doesn't work yet. It seems like some of it could be made
Hi, I've been following the D language off and on for several
years, have read Andrei's D book, but haven't ever posted here
before. Mostly, I come from a C++ and C# background. Recently, I
was playing with D using the derelict bindings for the SDL
library.
The SDL library uses handles in the