Hi David,
Thanks for writing. Not trying to indulge in hubris. Just trying to find an
open-ended way to put people at the heart of what we are doing. As an
organization, interaction design is at our core, but we are trying to
acknowledge that IxD does little good unless it is in the service of
Making things better is the job of design. Nobody deliberately designs
stuff to make it worse. I don't think it's too lofty a goal,
especially not in this day and age of climate change, hunger, poverty,
economic crisis, etc., etc. If we're not making people's lives better
we need to stop
I notice that the formatting above kind of buried the manifesto
itself, so here it is pulled out:
We believe that the human condition is increasingly challenged by
poor experiences. IxDA intends to improve the human condition by
advancing the discipline of Interaction Design.
To do this, we
To do this, we foster a community of people that choose to come
together to support this intention. IxDA relies on individual
initiative, contribution, sharing and self-organization as the
primary means for us to achieve our goals.
That's the key to its success - the whole grassroots movement.
That's exactly it.
When somebody in Toronto (inevitably) asks me What's the different
between the IxDA and [insert other group]? I always answer We give
anybody interested a voice and platform to talk about design with
their peers.
So many other groups will only let you speak at events if you
Good answer. It feels a lot to me like a good conference where you get
to see everyone speak and meet up with them in the bar afterwards and
without the expensive fees and airfare. Plus you can ask the hard
questions.
Andy
On 23 Oct 2008, at 14:16, Matthew Nish-Lapidus wrote:
That's
Hello All,
I'm excited to be able to tell you about some work the Board has recently
completed.
At our Board retreat earlier this month, the Board
(http://www.ixda.org/about_leadership.php) reaffirmed and clarified the mission
of our organization. I am just so excited to be able to share this