hi,
a while ago 'create with context' published user-testing results, made among
users aged 30-55, with various level of introduction with the iphone. the
overview includes different scenarios - began using everyday applications
and games, and ended with a search for buying software. most of the
I read this interesting article on new paradigms in mobile user
experience today. It's quite high level, but hopefully useful to
you.
http://www.christianlindholm.com/christianlindholm/2009/02/mobile-experiences-the-new-paradigm.html
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Hi. I%u2019m using FTIR interaction model researching simetric and
assimetric bimanual interaction. The Iphone screen it%u2019s very
small however I believe you can apply same bimanual interaction
principles. Some interesting readings:
Manual and Cognitive Benefits of Two-Handed Input: An
I was wondering if anyone had researched the interaction model for
product tours for the iPhone interface.
I did use the sdk to build a simple interface which realigned itself
when horizontal as well as linked to videos. I also found PangeaVR an
interesting tool to view equirectangular images on