Re: [IxDA Discuss] 3D Navigation

2009-01-14 Thread Ryan Shafer
I always got a chuckle out of this scene in Jurassic Park: http://www.dailymotion.com/video/x4tbis_jurassic-park-unix-system-scene_tech "This is UNIX. I know this!" Nothing like navigating a super slow 3d UI instead of executing a few commands via a terminal when there are raptors after you. Maybe

Re: [IxDA Discuss] 3D Navigation

2009-01-14 Thread yunling
Piclens is renamed to Cooliris try: www.cooliris.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=36858 Welcome to the Interaction Design Associa

Re: [IxDA Discuss] 3D Navigation

2009-01-09 Thread James Haliburton
I believe 3D UI paradigms have developed a poor reputation (and for the most part justly so), but there is a lot of potential in its use. The key benefit of 3D when it comes to a search is that is can provide a quick overview of a lot of data, and allow the user to change perspective (and somewhat

Re: [IxDA Discuss] 3D Navigation

2009-01-06 Thread Mark Young
Hopefully you can talk the client out of it. The easiest 3D interfaces always involve a 2D manipulation within the context of a 3D view so I always wonder if it would have been better to simply to provide a 2D view anyway. IMO, the 3D Super Mario games have the best UI for navigating along a surfa

Re: [IxDA Discuss] 3D Navigation

2009-01-05 Thread desiree
You might find some good and bad examples of users moving within simulated 3D objects in the realm of sophisticated gaming software; specifically 'search for objects', 'solve puzzles' type games. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http

Re: [IxDA Discuss] 3D Navigation

2009-01-05 Thread matt ludwig
Hi Jennifer, How about the Aurora project from the good people over at Adaptive path? http://adaptivepath.com/aurora/ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=36858 _

Re: [IxDA Discuss] 3D Navigation

2009-01-05 Thread Thomas Greenough
The only usage of it I have seen recently is within student projects where they have tended to use the available open-source code and produce something rather rarefied in its real-world application. I agree, it's not a very user-friendly way of navigating data, or even photographs. It creates an i

Re: [IxDA Discuss] 3D Navigation

2009-01-05 Thread victor zambrano
http://www.dillerscofidio.com/ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=36858 Welcome to the Interaction Design Association (IxDA)! To post t

Re: [IxDA Discuss] 3D Navigation

2009-01-05 Thread seth lincoln
Something like this maybe? http://whitevoid.com/application.html . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=36858 Welcome to the Interaction

Re: [IxDA Discuss] 3D Navigation

2009-01-05 Thread mark schraad
I assume that you have seen Muriel Cooper's work at MIT... there is a section about it in Wurman's 'Information Architecture' book. Mark On Jan 5, 2009, at 5:39 PM, Jennifer Hoppenrath wrote: Hi All, I'm looking for examples of 3D navigation where a user can move free form within visual

Re: [IxDA Discuss] 3D Navigation

2009-01-05 Thread Alexandra O'Neal
Here's one: http://labs.blitzagency.com/?p=68 I am likewise leery of this kind of navigation unless it's extremely well done. The web is 3D enough in its very nature -- there's no need to pull that out visually (at least, not any more than usual) unless it's compellingly relevant to the content an