Hopefully you can talk the client out of it. The easiest 3D interfaces
always involve a 2D manipulation within the context of a 3D view so I
always wonder if it would have been better to simply to provide a 2D
view anyway.

IMO, the 3D Super Mario games have the best UI for navigating along a
surface in 3D but it requires simultaneous manipulation of two
joysticks - one for locomotion and one for looking around. The Google
Lively interface tried to provide the next best thing that you could
do on a desktop with just your mouse - here's an interactive mockup
of the interaction: http://www.vizmo.com/design/dragNav3d.html
Move your viewpoint by dragging and releasing the avatar. Look around
or zoom by dragging elsewhere. Continuous scrolling is handier - the
camera starts moving as soon as you move the avatar far enough as in
this demo: http://www.vizmo.com/design/chessGizmo03.html

For content thats not so ecological you could do this without an
avatar by simply dragging ground or wall-like surfaces, but then you
lose the rotation handle. This is a bit more like Cool Iris.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=36858


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