[EMAIL PROTECTED] wrote:
So what do the DRI folks think about this? Or is there no time to think
of this right now?
I've been wanting to add this for a while. However, it's below things
like improving stability and performance in all our drivers on my todo
list, so I don't think I'm going
Hi there,
Since I've upgraded to XFree 4 (from 3.3.6 with Utah-glx) I experience
slowness with almost all GL apps
Quake III gave me 43 fps (800x600x32) with Xfree 3.3.6 utah-glx, and
only 35 with Xfree 4.
I'm now running DRI CVS (trunk from april 9th) code wich improves lots
of things (DGA,
David Geldreich wrote:
Hello all,
I am wondering if there is any plan to support quad-buffering in
DRI.
GL_FRONT_LEFT
GL_BACK_LEFT
GL_FRONT_RIGHT
GL_BACK_RIGHT
One of the problems is keeping the flipping of LEFT/RIGHT in sync
with the vertical retrace. If you miss