Re: [Dri-devel] performance boxes ala Utah-GLX style ?

2001-04-10 Thread Gareth Hughes
[EMAIL PROTECTED] wrote: So what do the DRI folks think about this? Or is there no time to think of this right now? I've been wanting to add this for a while. However, it's below things like improving stability and performance in all our drivers on my todo list, so I don't think I'm going

[Dri-devel] Quake3 and SOF slowness with mga

2001-04-10 Thread Bas van den Heuvel
Hi there, Since I've upgraded to XFree 4 (from 3.3.6 with Utah-glx) I experience slowness with almost all GL apps Quake III gave me 43 fps (800x600x32) with Xfree 3.3.6 utah-glx, and only 35 with Xfree 4. I'm now running DRI CVS (trunk from april 9th) code wich improves lots of things (DGA,

Re: [Dri-devel] Support quad-buffering for active stereo

2001-04-10 Thread Brian Paul
David Geldreich wrote: Hello all, I am wondering if there is any plan to support quad-buffering in DRI. GL_FRONT_LEFT GL_BACK_LEFT GL_FRONT_RIGHT GL_BACK_RIGHT One of the problems is keeping the flipping of LEFT/RIGHT in sync with the vertical retrace. If you miss