David Geldreich wrote:
> 
>     Hello all,
> 
>     I am wondering if there is any plan to support quad-buffering in
> DRI.
> 
> GL_FRONT_LEFT
> GL_BACK_LEFT
> GL_FRONT_RIGHT
> GL_BACK_RIGHT
> 
>     One of the problems is keeping the flipping of LEFT/RIGHT in sync
> with the vertical retrace. If you miss one, you will have right/left
> view swaped with your lcd shutter glasses.
> 
>     I am asking this, because I am currently building a VR solution
> based on linux PC instead of buying SGI Onyx machine. Doing stereo
> without quad-buffering support will be a little more painful.

There are no plans to implement stereo at this time.

I'm not sure which PC cards would support it.  Furthermore, if there
is a card that does support quad-buffer stereo, does it support it
per-window or only full-screen?

-Brian

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