Re: [Dri-devel] Mach64: mach64-0-0-2-branch created and updated

2001-10-22 Thread Leif Delgass
> At 16bpp I also have texture problems in q3demo (I see white > walls/floors, no textures but damage textures from weapons show up > over the white) and the above mentioned problem with alpha blending. The q3demo texture problem only appears with lightmap lighting -- vertex lighting works fine.

Re: [Dri-devel] Mach64: mach64-0-0-2-branch created and updated

2001-10-22 Thread Leif Delgass
On Tue, 23 Oct 2001, Malte Cornils wrote: [snip] > gltron does 5-15 on mach64, 5-15 on plain mesa, too; although it > subjectively seems to be a bit jerkier. Anyway, with the old Utah code > I got more (at least 20fps, but on a K6-2 333) but that has time. I'm > more concerned about glxgears: in

RE: [Dri-devel] my X-Kernel question

2001-10-22 Thread Derrik Pates
On Mon, 22 Oct 2001, Sottek, Matthew J wrote: > The basic idea in the framebuffer is fine, but the implementation > isn't very good. It is more grown out of console functions rather > than starting from a graphics driver perspective. Not to burst anyone's bubble here, guys, but shades of GGI goi

[Dri-devel] question

2001-10-22 Thread Igor Pokrovsky
Hello. I'm interesting in writing drivers for new hardware and helping DRI project with anything I can. How can I get started? -Igor ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] Mach64: mach64-0-0-2-branch created and updated

2001-10-22 Thread R C
On Mon, Oct 22, 2001 at 11:19:41PM -0400, Carl Busjahn wrote: > Hello, > The Mach64 driver calls for agp, which is why it's failing, I suppose > that you could take out that call for machines with PCI cards, but > AGPgart won't mess up machines even without AGP chipsets. What kind of With Mac

Re: [Dri-devel] Mach64: mach64-0-0-2-branch created and updated

2001-10-22 Thread Carl Busjahn
Hello, I've done some testing on my machine with the CVS branch that Manuel did so well. I find that it works great on my machine. I get about 27 fps in gltron, but this is a k6 550mhz. Quake 3 was even "nearly" playable in 548x380(or whatever that mode is). I just saw now, that you are usi

RE: [Dri-devel] my X-Kernel question

2001-10-22 Thread Sottek, Matthew J
>> #1 A kernel API for mode setting, mmaping of the framebuffer and >> video memory management. >Truely needed. Something like the Linux version of the VESA >interface. I think the Linux framebuffer project took this thing >as their basic idea. The basic idea in the framebuffer is fine, but the

Re: [Dri-devel] Mach64: mach64-0-0-2-branch created and updated

2001-10-22 Thread Malte Cornils
Manuel Teira wrote: > Have you got errores related to the glide library? > Perhaps you should comment out the line: > #define HasGlide3 YES > in the host.def file. > Or perhaps would be good to comment it out in our mach64 branch. oops. That's likely the problem. I got so used to configure-like s

RE: [Dri-devel] my X-Kernel question

2001-10-22 Thread Alexander Stohr
> From: Sottek, Matthew J [mailto:[EMAIL PROTECTED]] [...] > #1 A kernel API for mode setting, mmaping of the framebuffer and > video memory management. Truely needed. Something like the Linux version of the VESA interface. I think the Linux framebuffer project took this thing as their basic idea

Re: [Dri-devel] Mach64: mach64-0-0-2-branch created and updated

2001-10-22 Thread Manuel Teira
El Lun 22 Oct 2001 17:52, Malte Cornils escribió: > Manuel Teira wrote: > > If you find any problem compiling the new branch, please make me know. > > OK, let me see. With regards to that libXau problem: it > 's sufficient to just copy /usr/X11R6/lib to /usr/X11R6-DRI/lib, the > rest of the tree i

RE: [Dri-devel] my X-Kernel question

2001-10-22 Thread Sottek, Matthew J
>>I'm really concerned about your answer. There was a whole thread >>on the linux-kernel mailing list about the hypothesis of the >>release of an X-Kernel, a kernel which would include built-in >>desktop support. Most people answered, no, this would be >>ridiculous, other said, yes, but hardware m

dri-devel@lists.sourceforge.net

2001-10-22 Thread David S. Miller
From: Brian Paul <[EMAIL PROTECTED]> Date: Mon, 22 Oct 2001 10:16:38 -0700 (PDT) Jeff's in the process of moving from Colorado to Oklahoma. I'm sure he'll tend to this when he gets settled in. I already fixed the problem in current 2.4.13-preX linux sources. The FFB DRI driver is

Re: [Dri-devel] FW: [BUG] Linux-2.4.12 does not build (Sparc-64 & DRM)

2001-10-22 Thread Brian Paul
Jeff's in the process of moving from Colorado to Oklahoma. I'm sure he'll tend to this when he gets settled in. -Brian --- Leif Sawyer <[EMAIL PROTECTED]> wrote: > Don't know if this will get through or not, but since Jeff doesn't seem > to (want to?) respond directly, perhaps somebody on this

[Dri-devel] FW: [BUG] Linux-2.4.12 does not build (Sparc-64 & DRM)

2001-10-22 Thread Leif Sawyer
Don't know if this will get through or not, but since Jeff doesn't seem to (want to?) respond directly, perhaps somebody on this list can take a look at this issue. -Original Message- From: David S. Miller [mailto:[EMAIL PROTECTED]] Sent: Thursday, October 11, 2001 4:07 PM To: [EMAIL PRO

Re: [Dri-devel] my X-Kernel question

2001-10-22 Thread Daryll Strauss
On Mon, Oct 22, 2001 at 05:48:56AM +0100, MichaelM wrote: > Would you consider it a good idea to make DRI part of the source of a kernel? Direct 3d graphics supported from the boot sequence. > > I'm really concerned about your answer. There was a whole thread on the linux-kernel mailing list

Re: [Dri-devel] Mach64: mach64-0-0-2-branch created and updated

2001-10-22 Thread Malte Cornils
Manuel Teira wrote: > If you find any problem compiling the new branch, please make me know. OK, let me see. With regards to that libXau problem: it 's sufficient to just copy /usr/X11R6/lib to /usr/X11R6-DRI/lib, the rest of the tree isn't necessary. Otherwise, I followed the DRI compilation gui

Re: [Dri-devel] my X-Kernel question

2001-10-22 Thread Jeffrey W. Baker
On Mon, 22 Oct 2001, Peter Surda wrote: > On Sun, Oct 21, 2001 at 10:01:33PM -0700, Jeffrey W. Baker wrote: > > Send us a mail that isn't from a windows machine, and you might get an > > interesting discussion. As it stands, I can barely tell what you are going > > on about. > Dude, I think t

[Dri-devel] test

2001-10-22 Thread Rajiv Malik
test! sorry list, but messages were not coming to me. ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Xpert]Re: [Dri-devel] my X-Kernel question

2001-10-22 Thread Dr Andrew C Aitchison
On Mon, 22 Oct 2001, Peter Surda wrote: > On Mon, Oct 22, 2001 at 05:48:56AM +0100, MichaelM wrote: > >Would you consider it a good idea to make DRI part of the source of a > >kernel? Direct 3d graphics supported from the boot sequence. > Hmm I thought DRI is part of the kernel? Perhaps y

Re: [Dri-devel] my X-Kernel question

2001-10-22 Thread Alan Cox
> we move the whole driver structure to kernel? Drivers for every other device Not really. > STRUCTURE. For a great UI, we need DMA, vsync and devices communicating with > each other directly or with little overhead. Why insist on doing this in A video driver has to have extremely good latency

Re: [Dri-devel] my X-Kernel question

2001-10-22 Thread Peter Surda
On Mon, Oct 22, 2001 at 02:27:23AM -0400, [EMAIL PROTECTED] wrote: > The biggest reason against this is that X (as it is now) support not only > Linux but many other OSes: in particular BSD(s) and Solaris. Moving > stuff into Linux kernel creates a fork of the drivers which is > undesirable.. That