[Dri-devel] Re: More on TCL Testing...

2002-02-24 Thread Keith Whitwell
Adam K Kirchhoff wrote: > > For what it's worth, I did a little more testing with some games and GL > xscreensaver hacks. > > pulsar works great, as does cage and starwars. Atlantis just gives the > usual blue background. The others just seem to give a black box (except > for glplanet, which

[Dri-devel] Re: More on TCL Testing...

2002-02-24 Thread Adam K Kirchhoff
For what it's worth, I did a little more testing with some games and GL xscreensaver hacks. pulsar works great, as does cage and starwars. Atlantis just gives the usual blue background. The others just seem to give a black box (except for glplanet, which shows the stars). Tuxracer shows the

Re[2]: [Dri-devel] Mach 64 success and problems

2002-02-24 Thread Nerijus Baliunas
On 19 Feb 2002 19:02:47 + Jose Fonseca <[EMAIL PROTECTED]> wrote: JF> The man page indeed mentions that, but how do you explain what is JF> happening!? I was really suggesting to put /usr/lib before JF> /usr/X11R6/lib because the libGL we are interest in is already symlink'd JF> in /usr/lib..

[Dri-devel] Compliance v. Performance (and mach64)

2002-02-24 Thread Leif Delgass
In investigating texture environment modes on the mach64, I've discovered that the card can't modulate fragment and texture alpha values (this is confirmed by the docs, experimentation, and comments in the utah-glx source). The one exception being that there are a couple of bizarre "alpha masking

Re: [Dri-devel] assimilate Glide into tdfx_dri ?

2002-02-24 Thread Daryll Strauss
On Sun, Feb 24, 2002 at 10:32:43AM +0100, Jacek Pop³awski wrote: > Are there any projects to assimilate Glide, i.e. to put Glide source code in > tdfx driver? Are there any problems (maybe license?) ? How much performance > could be gain this way? As I recall the license really isn't a problem. T

[Dri-devel] Re: Update #2 (was R128PutImage eating too much CPU, round 2 :-])

2002-02-24 Thread Vladimir Dergachev
On Fri, 22 Feb 2002, Peter Surda wrote: > On Fri, Feb 22, 2002 at 01:38:36AM +0100, Michel Dänzer wrote: > > > BEFORE the "if", X load sinks by about 20% during video playing, BOTH when > > > using dri (25->5) or not using DRI (50->30) > > > When I put it AFTER the if, the load doesn't change (

[Dri-devel] Re: [GATOS]Re: Update #2 (was R128PutImage eating too much CPU, round 2 :-])

2002-02-24 Thread Peter Surda
On Sun, Feb 24, 2002 at 02:40:50PM +0100, Michel Dänzer wrote: > > > Would that usleep be an acceptable kludge until the real cause is found > > > and fixed? > > Yes, it is mostly ok. It definitely worsens the latency (judder), but this has > > been already noticeable before to some extent, I thin

[Dri-devel] Re: Update #2 (was R128PutImage eating too much CPU, round 2 :-])

2002-02-24 Thread Michel Dänzer
On Fre, 2002-02-22 at 17:43, Peter Surda wrote: > On Fri, Feb 22, 2002 at 04:28:09PM +0100, Michel Dänzer wrote: > > > Would that usleep be an acceptable kludge until the real cause is found > > and fixed? > Yes, it is mostly ok. It definitely worsens the latency (judder), but this has > been al

[Dri-devel] assimilate Glide into tdfx_dri ?

2002-02-24 Thread Jacek Popławski
Are there any projects to assimilate Glide, i.e. to put Glide source code in tdfx driver? Are there any problems (maybe license?) ? How much performance could be gain this way? -- decopter - free SDL/OpenGL simulator under heavy development download it from http://decopter.sourceforge.net _

Re: [Dri-devel] latest trunk problems

2002-02-24 Thread MichaelM
Yup. I recompiled the modules, and still got nothing (i don't use the kernel supplied modules) Carl Busjahn wrote: > Hey, > Did you recompile your DRI modules? Remember, they don't compile with > make World. > Also if you're using the 2.4.17 modules they'll probably get in your way. > > Carl