Adam K Kirchhoff wrote:
>
> For what it's worth, I did a little more testing with some games and GL
> xscreensaver hacks.
>
> pulsar works great, as does cage and starwars. Atlantis just gives the
> usual blue background. The others just seem to give a black box (except
> for glplanet, which
For what it's worth, I did a little more testing with some games and GL
xscreensaver hacks.
pulsar works great, as does cage and starwars. Atlantis just gives the
usual blue background. The others just seem to give a black box (except
for glplanet, which shows the stars).
Tuxracer shows the
On 19 Feb 2002 19:02:47 + Jose Fonseca <[EMAIL PROTECTED]> wrote:
JF> The man page indeed mentions that, but how do you explain what is
JF> happening!? I was really suggesting to put /usr/lib before
JF> /usr/X11R6/lib because the libGL we are interest in is already symlink'd
JF> in /usr/lib..
In investigating texture environment modes on the mach64, I've discovered
that the card can't modulate fragment and texture alpha values (this is
confirmed by the docs, experimentation, and comments in the utah-glx
source). The one exception being that there are a couple of bizarre
"alpha masking
On Sun, Feb 24, 2002 at 10:32:43AM +0100, Jacek Pop³awski wrote:
> Are there any projects to assimilate Glide, i.e. to put Glide source code in
> tdfx driver? Are there any problems (maybe license?) ? How much performance
> could be gain this way?
As I recall the license really isn't a problem. T
On Fri, 22 Feb 2002, Peter Surda wrote:
> On Fri, Feb 22, 2002 at 01:38:36AM +0100, Michel Dänzer wrote:
> > > BEFORE the "if", X load sinks by about 20% during video playing, BOTH when
> > > using dri (25->5) or not using DRI (50->30)
> > > When I put it AFTER the if, the load doesn't change (
On Sun, Feb 24, 2002 at 02:40:50PM +0100, Michel Dänzer wrote:
> > > Would that usleep be an acceptable kludge until the real cause is found
> > > and fixed?
> > Yes, it is mostly ok. It definitely worsens the latency (judder), but this has
> > been already noticeable before to some extent, I thin
On Fre, 2002-02-22 at 17:43, Peter Surda wrote:
> On Fri, Feb 22, 2002 at 04:28:09PM +0100, Michel Dänzer wrote:
>
> > Would that usleep be an acceptable kludge until the real cause is found
> > and fixed?
> Yes, it is mostly ok. It definitely worsens the latency (judder), but this has
> been al
Are there any projects to assimilate Glide, i.e. to put Glide source code in
tdfx driver? Are there any problems (maybe license?) ? How much performance
could be gain this way?
--
decopter - free SDL/OpenGL simulator under heavy development
download it from http://decopter.sourceforge.net
_
Yup. I recompiled the modules, and still got nothing (i don't use the
kernel supplied modules)
Carl Busjahn wrote:
> Hey,
> Did you recompile your DRI modules? Remember, they don't compile with
> make World.
> Also if you're using the 2.4.17 modules they'll probably get in your way.
>
> Carl
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