On Wed, 10 Apr 2002, Steven Paul Lilly wrote:
> Hi! Is it possible to have both the video features of my aiw radeon
> working and the latest (tcl) 3d working at the same time? The two don't
> seem to want to work at the same time for me.
Typically I merge the code from DRI or XFree86 CVS as cl
Hi,
Does anyone know if there is a detailed porting guide for porting a
graphics driver using Mesa 3.x to one using Mesa 4.x.
Also, roughly how much time would it take to do the port?
Thanks
Graeme
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Steven Paul Lilly wrote:
>
> Hi! Is it possible to have both the video features of my aiw radeon
> working and the latest (tcl) 3d working at the same time? The two don't
> seem to want to work at the same time for me.
I don't believe the Gatos and TCL functionality have been merged, yet.
They
I've just commited support for PCI only Mach64 cards to the 2D driver. It
should recognize a PCI card and allocate memory from the PCIGART. There is
still missing support for PCI operation of an AGP card when agpgart isn't
available - not much really - just a question of book-keeping so it will
On Tue, Apr 09, 2002 at 02:38:43PM +0200, Martin Spott wrote:
> Nah, not everything
> I see sudden lockups, mostly on displaying complex structures, i.e. in
> FlightGear when enabling panel display.
> This is obviously a graphics card lockup. The picture freezes but I can log
> into the machi
I have come upon a reproducible lockup on my system when switching from a
console virtual terminal to X. It can be produced as follows:
Begin X
Switch back to a virtual console
Switch back to X
This causes the X display to appear on the screen, with a strip along the
top deformed. In this stat
After sending a couple of emails to S3 Graphics and no reply whatsoever to
date I made a thorough search for any Savage 4 related documentation in
the web. Although I didn't found no holy grail I did found this link:
http://www.geocrawler.com/archives/3/4856/2001/1/0/5043174/
This SDK includes
Hi! Is it possible to have both the video features of my aiw radeon
working and the latest (tcl) 3d working at the same time? The two don't
seem to want to work at the same time for me.
Steven
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On 2002.04.10 11:41 Sergey V. Udaltsov wrote:
> > Nope. It's really a small drop in the ocean so there is no need to
> rush. I
> > hope Brian will integrate on the mesa trunk soon. This way there are
> less
> > places to fix eventual bugs.
> I see. Actually, AFAIU it would be not exactly mach64 sn
On 2002.04.10 17:42 Brian Paul wrote:
>
> José,
>
> I've checked in the code after testing with Glean and the OpenGL
> conformance
> tests.
>
Great.
> Was I supposed to change something in the C code? It passes the
> conformance tests as-is.
>
I was surprised that the C code passed the con
On Tue, Apr 09, 2002 at 06:29:54PM -0700, Raystonn wrote:
> First off, current market leaders began their hardware designs back when the
> main CPU was much much slower. They have an investment in this technology
> and likely do not want to throw it away. Back when these companies were
> founde
José,
I've checked in the code after testing with Glean and the OpenGL conformance
tests.
Was I supposed to change something in the C code? It passes the conformance
tests as-is.
Thanks for you work!
-Brian
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"José Fonseca" wrote:
>
> On 2002.04.10 09:03 Sergey V. Udaltsov wrote:
> > > I've finally (& hopefully) finished the rewrite of Mesa's MMX blend
> > code.
> > Is it already in binary snapshots?
> >
> > Cheers,
> >
> > Sergey
> >
>
> Nope. It's really a small drop in the ocean so there is no nee
Wohooo, now I see clouds in FlightGear even _with_ TCL enabled. And it's
pretty fast - even at 1600x1024 (Apple Cinema Display) I still get 45 fps.
There appears to be another issue (besides the somewhat dark window content)
I don't recognize with SuSE's 4.2.0 driver modules: Screen updates appea
> Nope. It's really a small drop in the ocean so there is no need to rush. I
> hope Brian will integrate on the mesa trunk soon. This way there are less
> places to fix eventual bugs.
I see. Actually, AFAIU it would be not exactly mach64 snapshot but
rather libGL shapshot (since it is about indi
On 2002.04.10 09:03 Sergey V. Udaltsov wrote:
> > I've finally (& hopefully) finished the rewrite of Mesa's MMX blend
> code.
> Is it already in binary snapshots?
>
> Cheers,
>
> Sergey
>
Nope. It's really a small drop in the ocean so there is no need to rush. I
hope Brian will integrate on t
> I've finally (& hopefully) finished the rewrite of Mesa's MMX blend code.
Is it already in binary snapshots?
Cheers,
Sergey
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Ian Romanick wrote:
>
> On Tue, Apr 09, 2002 at 06:13:30PM -0600, Brian Paul wrote:
> > Ian Romanick wrote:
> >
> > > The issue is that Maya is requesting at least 23-bits of Z-buffer. In
> > > 16-bit mode, we only have 16-bits of Z-buffer, so it can't find a visual.
> >
> > Just for grins you c
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