Hi,
I got pretty excited about this idea and spent some more thought on it.
I'm going to share my insights in this mail. Any comments are
appreciated.
First some high level considerations. Having each pipeline stage in a
separate thread would lead to a large number of threads (e.g. 9 in the
case
On Fri, 29 Nov 2002 10:19:52 +0100
Felix Kühling [EMAIL PROTECTED] wrote:
I think this task is not trivial but feasible. It would allow SMP
systems to benefit from the inherent parallelism in the rendering
process.
Sounds pretty sweet.
now make a patch ;-)
On Don, 2002-11-28 at 16:51, Brian Paul wrote:
Michel Dänzer wrote:
On Mit, 2002-11-27 at 08:32, Dieter Nützel wrote:
TaskParallelismWithPorts
The colors of the polyhedron in the middle are missing.
With LIBGL_ALWAYS_INDIRECT or R200_NO_TCL they are fine.
Some small screenshots could be
On Fri, Nov 29, 2002 at 10:19:52AM +0100, Felix Kühling wrote:
Hi,
I got pretty excited about this idea and spent some more thought on it.
I'm going to share my insights in this mail. Any comments are
appreciated.
First some high level considerations. Having each pipeline stage in a
On Fri, 29 Nov 2002 11:15:19 +
José Fonseca [EMAIL PROTECTED] wrote:
On Fri, Nov 29, 2002 at 10:19:52AM +0100, Felix Kühling wrote:
Hi,
I got pretty excited about this idea and spent some more thought on it.
I'm going to share my insights in this mail. Any comments are
On Fri, 29 Nov 2002 11:15:19 +
José Fonseca [EMAIL PROTECTED] wrote:
On Fri, Nov 29, 2002 at 10:19:52AM +0100, Felix Kühling wrote:
[snip]
I think that one thing that must be thought is whether the parallelism
should be in the pipeline stages or in the pipeline data, i.e., if we
should
On Fri, Nov 29, 2002 at 01:13:22PM +0100, Felix Kühling wrote:
On Fri, 29 Nov 2002 11:15:19 +
José Fonseca [EMAIL PROTECTED] wrote:
I think that one thing that must be thought is whether the parallelism
should be in the pipeline stages or in the pipeline data, i.e., if we
I am not
On Fri, 29 Nov 2002 13:20:45 +
José Fonseca [EMAIL PROTECTED] wrote:
[snip]
Let'me ilustrate with an example. Image you have 1000 polygons to
process (i.e., transform, clip, build vertex buffers, and render). If
you have a SMP computer with 4 processors you can make use of
parallelism
Felix Kühling wrote:
My approach was basically inspired by the fact that there is something
in mesa that is called pipeline. So I thought, why not implement it
like a real pipeline. If we really want to parallelize MESA, then we
should consider all options. I'm probably biased towards my
Michel Dänzer wrote:
On Don, 2002-11-28 at 16:51, Brian Paul wrote:
Michel Dänzer wrote:
On Mit, 2002-11-27 at 08:32, Dieter Nützel wrote:
TaskParallelismWithPorts
The colors of the polyhedron in the middle are missing.
With LIBGL_ALWAYS_INDIRECT or R200_NO_TCL they are fine.
Some small
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On Fri, 29 Nov 2002 07:55:52 -0700
Brian Paul [EMAIL PROTECTED] wrote:
Felix Kühling wrote:
My approach was basically inspired by the fact that there is something
in mesa that is called pipeline. So I thought, why not implement it
like a real pipeline. If we really want to parallelize
last night i installed glaxium (0.5) for the first time
and was playing it runs great
however when i move the window it freezes x within a minute
sometimes even less
but as long as i dont move the window it plays fine
this is a radeon 7500 (built by ati card)
pageflipping is enabled
i dont know
Am Freitag, 29. November 2002 16:27 schrieb Brian Paul:
Michel Dänzer wrote:
On Don, 2002-11-28 at 16:51, Brian Paul wrote:
Michel Dänzer wrote:
On Mit, 2002-11-27 at 08:32, Dieter Nützel wrote:
TaskParallelismWithPorts
The colors of the polyhedron in the middle are missing.
With
Am Freitag, 29. November 2002 18:37 schrieb Bret Towe:
last night i installed glaxium (0.5) for the first time
and was playing it runs great
however when i move the window it freezes x within a minute
sometimes even less
but as long as i dont move the window it plays fine
this is a radeon
On Fri, 29 Nov 2002 19:02:14 +0100
Dieter Nützel [EMAIL PROTECTED] wrote:
But if it works correctly with RADEON_TCL_FORCE_DISABLE that indicates
that the Mesa code is correct.
How is it called for the r200?
RADEON_TCL_FORCE_DISABLE / R200_TCL_FORCE_DISABLE both didn't work.
R200_NO_TCL.
Title: New ATI FireGL drivers announced (2.5.1)
Okay, driver version 2.5.1 has gone life.
Now the FireGL, the Built by ATI _and_
(newly) the Powered by ATI boards will run.
I hope that helps some of the reading people
and further offloads(!) these valueable dri-lists
from any unwanted
On Fri, 29 Nov 2002 14:54:30 +0100
Felix Kühling [EMAIL PROTECTED] wrote:
When the red polygons are
to be run through the pipeline and the blue ones aren't finished yet
What if the red ones are transparent and overlap the blue ones? they
will have to wait, but perhaps not all of them?
how
On Fri, 29 Nov 2002 13:20:45 +
José Fonseca [EMAIL PROTECTED] wrote:
Nevertheless, it isn't worth if you're processing 50 polygons at at
time. Still if you have 50 polygons in blue, 50 in red, and 50 in
texture A, and you run all them seperately in different processors
will probably
On Fri, 29 Nov 2002 16:59:16 +0100
Felix Kühling [EMAIL PROTECTED] wrote:
A hardware TCL driver like the radeon or r200 won't benefit from
this.
That's not quite true. With what I have in mind, the OpenGL client
could continue while another thread is submitting the vertex data to
the TCL
On Fri, 29 Nov 2002 16:59:16 +0100
Felix Kühling [EMAIL PROTECTED] wrote:
Yeah, I hardly see 100% CPU usage with 3D applications on my Radeon
7500.
Heh me either. Q3 uses bugger all CPU here.
that said, the xmms default GL plugin uses 100% and its NOT software
rendering.
On Fri, 29 Nov 2002 21:40:13 +0100
Alexander Stohr [EMAIL PROTECTED] wrote:
Okay, driver version 2.5.1 has gone life.
Now the FireGL, the Built by ATI _and_
(newly) the Powered by ATI boards will run.
will these drivers coexist nicely with DRI ? if so, I'd like to try
them, just for
Am Freitag, 29. November 2002 19:38 schrieb Felix Kühling:
On Fri, 29 Nov 2002 19:02:14 +0100
Dieter Nützel [EMAIL PROTECTED] wrote:
But if it works correctly with RADEON_TCL_FORCE_DISABLE that indicates
that the Mesa code is correct.
How is it called for the r200?
On Fri, 29 Nov 2002 22:46:08 +
Ian Molton [EMAIL PROTECTED] wrote:
On Fri, 29 Nov 2002 14:54:30 +0100
Felix Kühling [EMAIL PROTECTED] wrote:
When the red polygons are
to be run through the pipeline and the blue ones aren't finished yet
What if the red ones are transparent and
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