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In my previous message, containing the suggested fix removing two
lines of code, I reported that it fixed all of the mentioned
problems. I have found this not to be the case. If I increase the
resolution to 1024x768 or push the texture resolution to the max (both
of which were simultaneously poss
On Tue, Dec 17, 2002 at 11:07:16PM -0500, [EMAIL PROTECTED] wrote:
> On Tue, Dec 17, 2002 at 12:56:38PM -0800, Ian Romanick wrote:
> > On Fri, Dec 13, 2002 at 10:45:45PM -0500, [EMAIL PROTECTED] wrote:
> > > Using the texmem-0-0-1 branch from CVS and enabling AGP 4x in
> > > XF86Config-4 causes X
> i tried it again with the last couple of updates and it does load and
> run i can configure it but it did freeze apon loading a level
> i also noticed ut2k3's log full of
>
> Log: OpenGL Error: GL_INVALID_ENUM (UOpenGLRenderDevice::Unlock)
> (if anyone wants the full log let me know)
I think it
> Also, if whoever it was who posted that screenshot could change the Solace
> setting of GL_draw_method to 0 (which switches to immediate mode rendering
> rather than using vertex arrays) and see if that continues with the
> funkiness, that would be another useful data point. :)
I should step in
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Hi,
On Monday 30 December 2002 19:28, Chris Howells wrote:
> Now for a bit of gaming to test it :)
Hrm, tested a bit with Return to Castle Wolfenstein. The machine's keyboard
and mouse totally locks up when switching resolution from 1400x1050 to
640
On Sat, 2002-12-21 at 11:35, Bret Towe wrote:
> On Sat, 2002-12-21 at 05:20, Adam K Kirchhoff wrote:
> >
> > Hey folks,
> >
> > Wasn't sure if you guys were aware of this, but there's a new
> > patch out for ut2k that removes the requirement for an OpenGL driver which
> > supports S3TC.
>