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[EMAIL PROTECTED] changed:
What
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What
On Sat, Apr 05, 2003 at 07:37:13AM +0100, Keith Whitwell wrote:
José Fonseca wrote:
For now I'll be also plugging in the C++ classes into into the existent
TL code, but in the future I may want to change the way the software
TL interfaces with the [hardware] rasterizers, since the current
Mmm, perhaps the snapshots are broken, but if so it's strange that this
sort of thing only happens with one app. Can anybody shed some light
here?
José Fonseca
On Sat, Apr 05, 2003 at 11:20:53AM +0200, DOm wrote:
Hi list,
Sorry, but i am not subscribed to the list, so please CC: me in
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[EMAIL PROTECTED] changed:
On 4 Apr 2003, Michel Dänzer wrote:
But why does this cause a hang?
I'm not sure, maybe some kernels and/or machines don't like the
interrupt being enabled without the handler being installed. I couldn't
reproduce the problem on my Macs.
Let's walk through it. First, the setup conditions:
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I experience broken textures (don't know what else
to call them) while playing Heavy Gear 2 on my r200
(Radeon 8500). This happens with the texmem-0-0-1
branch and the trunk. I have tried playing it with my
Voodoo3 and it works fine.
Here is a screenshot of these broken textures
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