Am 2003.06.21 22:23:40 +0200 schrieb(en) Daniel Vogel:
On Sat, Jun 21, 2003 at 02:14:20PM +0200, Andreas Stenglein wrote:
Which programs/demos/games could/should be tested as
they make use of the 3rd texture unit?
There was a patch on the list ages ago (before a lot of
the new
On Sun, Jun 22, 2003 at 01:47:44PM +0200, Andreas Stenglein wrote:
Am 2003.06.21 22:23:40 +0200 schrieb(en) Daniel Vogel:
On Sat, Jun 21, 2003 at 02:14:20PM +0200, Andreas Stenglein wrote:
Which programs/demos/games could/should be tested as
they make use of the 3rd texture unit?
Lionel,
On Sat, Jun 21, 2003 at 03:33:41PM +0200, Lionel Ulmer wrote:
Hi all,
I am a Wine developper working on OpenGL and Direct3D support. We sometimes
receive bug reports about Wine not working properly on the DRI, mostly
linked to corrupted textures.
The big problem is that my main
Now I have it working with hw-tcl, too. :)
(Just missed a few bits here and there)
But its necessary to disable codegen or vtxfmt.
(export RADEON_NO_CODEGEN=1)
greetings,
Andreas
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On Sul, 2003-06-22 at 14:59, Jos Fonseca wrote:
In file included from /usr/src/dripkg/drm/mach64_drv.c:41:
/usr/src/dripkg/drm/drm_dma.h: In function `mach64_irq_install':
/usr/src/dripkg/drm/drm_dma.h:247: warning: passing arg 2 of `request_irq' from
incompatible pointer type
Is
Before starting another attempt: What version do I need:
ut2003demo-lnx-2206.sh.bin ?
Correct.
and the UT2003 2225 patch ?
Or do I need to get the full game for the latest features and fixes?
You need the full version of the game in order to patch it to version 2225.
-- Daniel, Epic Games
Hi!
i would like to know about the nwn + r200 texture flickering...is it a
dri driver problem and if so will it be fixed sooner or later?
i play with R200_NO_TCL=1 now but thats not very nice! :-)
Or...is it a nwn linux-client problem?
Thank you very much, i love your work!
Jan
--
kisa is