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On 2003.11.27 06:20, Alexander Stohr wrote:
[snip]
There is a comparison from R.Scheidegger, it is linked at
the dri web page at Documents page, Other Documents
section comparing several Radeon 9000 capable drivers
including the DRI drivers. [snip]
This review is very good but I would really like
I'm curious if MergedFB can be modified so that you can run with a
resolution of 2560x1024 normally, and then drop it down to 2048x768 if you
want to do anything 3D related?
Adam
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Both problems are now fixed.
Wow, that was really quick!
I've just tried several OpenGL examples and bzflag and you're absolutely
right:
It's all fixed. Thanks a lot. :-)))
It's a good thing you reported this because your missing triangle was the
same bug that caused the mouse cursor
Pawel Salek wrote:
On 2003.11.27 06:20, Alexander Stohr wrote:
[snip]
There is a comparison from R.Scheidegger, it is linked at
the dri web page at Documents page, Other Documents
section comparing several Radeon 9000 capable drivers
including the DRI drivers. [snip]
This review is very good
Greetings,
It appears that DRI does not quite support AGP 8x and AGP3.0
in general, please correct me if I'm wrong.
I've made this quick and dirty patch for Radeon driver only.
I understand that it is not perfect as it has to be copied
into every other driver. A better solution is needed IMHO.
Title: RE: [Dri-devel] Radeon driver, DDCMode
-Original Message-
From: Jon Smirl [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, November 26, 2003 7:41 PM
To: Hui Yu; 'Alex Deucher'
Cc: dri-devel
Subject: RE: [Dri-devel] Radeon driver, DDCMode
--- Hui Yu [EMAIL PROTECTED]
Carl Switzky wrote:
I'm new to this list, so please excuse me if this topic has
been exhaustively discussed, or if it is not appropriate.
I didn't see any way of searching the archives.
I'm interested in information on the comparative performance
of OpenGL applications running with Mesa and other
On Thu, 27 Nov 2003 11:33:23 +
José Fonseca [EMAIL PROTECTED] wrote:
On Tue, Nov 25, 2003 at 10:54:11PM -0500, Marcus Lauer wrote:
Can anyone tell me how I can get the latest mach64 binary snapshot? Up until
the end of October there were available at
Having my starting problems with OpenGL and DRI fixed (thanks again @Ville)
I'm now going for the 'real' project.
We are developping an application displaying graphics and animations in
realtime for scientific purpose.
For programming these graphics on a high level we don't want to use
On Tue, Nov 25, 2003 at 06:09:42PM +0100, Felix Kühling wrote:
What about putting the snapshot build/install scripts into CVS? Then
anybody could modify them (with all the necessary care) and it
wouldn't matter where the snapshots are being built. You'd just need
one additional bootstrap
On Thu, Nov 27, 2003 at 04:28:15PM +0100, Felix Kühling wrote:
On Thu, 27 Nov 2003 11:33:23 +
José Fonseca [EMAIL PROTECTED] wrote:
On Tue, Nov 25, 2003 at 10:54:11PM -0500, Marcus Lauer wrote:
Can anyone tell me how I can get the latest mach64 binary snapshot? Up until
the end
On Thu, 2003-11-27 at 15:47, Dmitri Katchalov wrote:
I've made this quick and dirty patch for Radeon driver only.
I understand that it is not perfect as it has to be copied
into every other driver. A better solution is needed IMHO.
I've posted about
sorry for going off topic now, the following
is not tightly related to dri development works
but only to the embedding reallity in the real
world of software development.
From: Pawel Salek [mailto:[EMAIL PROTECTED]
for recently released game Savage that was even
announced on Slashdot. I
not beeing totally deep into the drm-radeon driver...
excerpt of agp command register,
when chipset is in AGPv3 mode:
bit 3, value 8: reserved
bit 2..0, value 0: agp transfer mode not yet programmed
value 1: agp transfer mode 4x
value 2: agp transfer mode 8x
On 11/27/2003 08:18:17 PM, Alexander Stohr wrote:
From: Pawel Salek
[snip]
DRI drivers could render only single frame every few seconds
and had usual problems with s3TC but the program can be asked
not to compress textures - I wish it could detect the missing
extension automatically as
I know you can't give details under NDA, but do the specs for the r200
show any API for PCI, or has the PCI work on the driver been done by
trial and error.
Also I am wondering if there is any word on specs for r250 and r300. If
not, I would like to know what the best supported card is in DRI
Hi all,
the first new snapshots built on freedesktop.org are available at
http://dri.freedesktop.org/~fxkuehl/snapshots. Please test them and let
me know about any problems. Some information about the build:
gcc-2.95.4
glibc-2.3.2
libexpat-1.95.6 statically linked
Using gcc-2.95.4 makes the
Quoting Michel Dänzer [EMAIL PROTECTED]:
On Thu, 2003-11-27 at 15:47, Dmitri Katchalov wrote:
I've made this quick and dirty patch for Radeon driver only.
I understand that it is not perfect as it has to be copied
into every other driver. A better solution is needed IMHO.
I've
Quoting Alexander Stohr [EMAIL PROTECTED]:
not beeing totally deep into the drm-radeon driver...
excerpt of agp command register,
when chipset is in AGPv3 mode:
bit 3, value 8: reserved
bit 2..0, value 0: agp transfer mode not yet programmed
value 1: agp transfer mode 4x
Not at this time, however the work around I have been using is setting up more than
one layout in
my XF86Config. Then I write scripts for common apps/tasks that call the right
xSession and
layout.
I had a dream that apps would be free from persecution of color depth and of
screen/root
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