Re: [Dri-devel] another texture compression patch (hopefully IP safe)

2004-01-21 Thread Dieter Ntzel
Am Freitag, 16. Januar 2004 20:00 schrieb Roland Scheidegger: ok, here's another attempt, which uses an external dxtn library (patch against current Mesa cvs trunk). And, again? - After texture merge. Thanks, Dieter --- The SF.Net

Re: [Dri-devel] Re: DRI compile problems, missing includes

2004-01-21 Thread Felix Kühling
On Wed, 21 Jan 2004 02:02:58 +0100 Andreas Happe [EMAIL PROTECTED] wrote: On 2004-01-17, Micha Feigin [EMAIL PROTECTED] wrote: If I got things right then the dri tree is not a complete X tree. You need a working X installation to install over. It installs only the modified files. I've

Re: [Dri-devel] Re: [Mesa3d-dev] device driver interface changes

2004-01-21 Thread Roland Scheidegger
Ian Romanick wrote: Brian Paul wrote: Brian Paul wrote: Crap. I missed an aspect to this. The texmem manager explicitly free's the data pointed to by texObj-DriverData when the texture's swapped out of VRAM. I'll fix things up ASAP. OK, I think I've got it right now. A longer term issue

Re: [Dri-devel] MGA font corruption revisited - now reproducible

2004-01-21 Thread Ryan Underwood
On Wed, Jan 21, 2004 at 03:24:23PM +0100, Michel Dänzer wrote: Well, yes, it's hard to package future changes. :) (BTW, the XFree86 tag is only relevant in XFree86 CVS, and Ville's fixes likely happened after 2003/10/05.) Oops, you're right. They were from November. PS: You get the

Re: [Dri-devel] MGA font corruption revisited - now reproducible

2004-01-21 Thread Matthew Tippett
Keep in mind that if you have previously checked out a branch, the 'no -r' option will keep you on that branch. If you have previously checked out a branch into your working area, make sure you do a update with '-A' which forgets the sticky tags (in this case a branch). Regards, Matthew

Re: [Dri-devel] GL_MESA_ycbcr_texture and GL_NVX_ycrcb

2004-01-21 Thread Brian Paul
Dave Airlie wrote: Hi all, I've just implemented output for ffmpeg to opengl using rectangular ycbcr textures, and the speed is quite good (compared to non-ycbcr mipmapped textures :-), but now I've noticed of course I can't use it on the NVIDIA (*evil*) closed source drivers... (a couple

[Dri-devel] [Bug 1092] Multitexture does not work with vertex arrays and indirect rendering

2004-01-21 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter your comments there. http://bugs.xfree86.org/show_bug.cgi?id=1092 --- Additional Comments From [EMAIL PROTECTED] 2004-01-21 11:43 --- I think Ian

[Dri-devel] [Bug 1091] SecondaryColor FogCoord not support for indirect rendering

2004-01-21 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter your comments there. http://bugs.xfree86.org/show_bug.cgi?id=1091 --- Additional Comments From [EMAIL PROTECTED] 2004-01-21 11:42 --- I think Ian

Re: [Dri-devel] Re: [Mesa3d-dev] device driver interface changes

2004-01-21 Thread Michel Dänzer
On Wed, 2004-01-21 at 15:29, Roland Scheidegger wrote: I'll assume this is also caused by these changes: (in XFree log): Symbol _mesa_init_driver_functions from module /usr/X11R6/lib/modules/extensions/libGLcore.a is unresolved! DRI still works, but the use of LIBGL_ALWAYS_INDIRECT causes

Re: [Dri-devel] [2.6 patch] disallow DRM on 386

2004-01-21 Thread Alan Cox
On Mer, 2004-01-21 at 00:28, Adrian Bunk wrote: Fix system.h to always define cmpxchg.h and check its presence at runtime when the DRM module loads, then you can build 386 kernels that support DRI on higher machines. The problem isnt that cmpxchg definitely doesn't exist, so system.h is

Re: [Dri-devel] GL_MESA_ycbcr_texture and GL_NVX_ycrcb

2004-01-21 Thread Alex Deucher
--- Dave Airlie [EMAIL PROTECTED] wrote: Hi all, I've just implemented output for ffmpeg to opengl using rectangular ycbcr textures, and the speed is quite good (compared to non-ycbcr mipmapped textures :-), but now I've noticed of course I can't use it on the NVIDIA (*evil*) closed

Re: [Dri-devel] [Bug 1091] New: SecondaryColor FogCoord not support for indirect rendering

2004-01-21 Thread Roland Scheidegger
Ian Romanick wrote: I think the patch is not complete though, I believe you'd need to add some missing values (like GL_FOG_COORDINATE_SOURCE, which can get used in glFog[if]v if you have the FogCoord Extension to singlesize.c and compsize.c), at least until before everything is converted to the

RE: [Dri-devel] GL_MESA_ycbcr_texture and GL_NVX_ycrcb

2004-01-21 Thread Matt Sealey
Is anyone here on the ARB so they can go bug for these specs to be made part of the OpenGL core? With OpenML etc. popping up now, and the advent of DVD players with 3D hardware in them (NUON, Playstation 2, X-Box, Panasonic Q Gamecube, Sony PSX) it seems the time to stop running around making the

[Dri-devel] r200 color material enable fix / endgame

2004-01-21 Thread Roland Scheidegger
This one-byte patch fixes the endgame xscreensaver (both version 4.05 and 4.14). Don't know if it's actually correct, but after looking at endgame with gdb it looked like some likely necessary state updates were omitted. Reversing the condition when to call the update material function fixes

Re: [Dri-devel] r200 color material enable fix / endgame

2004-01-21 Thread Keith Whitwell
Roland Scheidegger wrote: This one-byte patch fixes the endgame xscreensaver (both version 4.05 and 4.14). Don't know if it's actually correct, but after looking at endgame with gdb it looked like some likely necessary state updates were omitted. Reversing the condition when to call the update

[Dri-devel] even more r200 mesa test failures

2004-01-21 Thread Roland Scheidegger
Just noticed that there are other mesa tests which also don't work correctly :-(. redbook/alpha3D: nothing is shown, unless you keep pressing a - some buffering problem? redbook/polys: the 2nd and 3rd rectangle use the same pattern (that from the 3rd poly). Looks like the driver can't handle

Re: [Dri-devel] r200 color material enable fix / endgame

2004-01-21 Thread Roland Scheidegger
Keith Whitwell wrote: Roland Scheidegger wrote: This one-byte patch fixes the endgame xscreensaver (both version 4.05 and 4.14). Don't know if it's actually correct, but after looking at endgame with gdb it looked like some likely necessary state updates were omitted. Reversing the condition

Re: [Dri-devel] even more r200 mesa test failures

2004-01-21 Thread Michel Dänzer
On Thu, 2004-01-22 at 00:16, Roland Scheidegger wrote: samples/sphere: the texture on the sphere looks wrong, almost reversed (seems to be the same problem as with isosurf, both use GL_SPHERE_MAP - GL_SPHERE_MAP seems to work correctly in the gloss demo though interestingly). It's also

[Dri-devel] [Bug 1092] Multitexture does not work with vertex arrays and indirect rendering

2004-01-21 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter your comments there. http://bugs.xfree86.org/show_bug.cgi?id=1092 --- Additional Comments From [EMAIL PROTECTED] 2004-01-21 17:33 --- I realize that,

Re: [Dri-devel] r200 color material enable fix / endgame

2004-01-21 Thread Michel Dänzer
On Thu, 2004-01-22 at 00:27, Roland Scheidegger wrote: Keith Whitwell wrote: Roland Scheidegger wrote: --- r200_state.c21 Jan 2004 16:08:43 -1.9 +++ r200_state.c21 Jan 2004 22:30:21 - @@ -1695,7 +1734,7 @@ case GL_COLOR_MATERIAL: r200ColorMaterial(

Re: [Dri-devel] r200 color material enable fix / endgame

2004-01-21 Thread Roland Scheidegger
Michel Dnzer wrote: On Thu, 2004-01-22 at 00:27, Roland Scheidegger wrote: Keith Whitwell wrote: Roland Scheidegger wrote: --- r200_state.c21 Jan 2004 16:08:43 -1.9 +++ r200_state.c21 Jan 2004 22:30:21 - @@ -1695,7 +1734,7 @@ case GL_COLOR_MATERIAL:

Re: [Dri-devel] even more r200 mesa test failures

2004-01-21 Thread Roland Scheidegger
Michel Dnzer wrote: On Thu, 2004-01-22 at 00:16, Roland Scheidegger wrote: samples/sphere: the texture on the sphere looks wrong, almost reversed (seems to be the same problem as with isosurf, both use GL_SPHERE_MAP - GL_SPHERE_MAP seems to work correctly in the gloss demo though interestingly).

Re: [Dri-devel] r200 color material enable fix / endgame

2004-01-21 Thread Michel Dänzer
On Thu, 2004-01-22 at 01:38, Roland Scheidegger wrote: Michel Dnzer wrote: you did remove only the test, not the r200UpdateMaterial() call as well, right? :) Right, I even rechecked it... However, you're suggestion is interesting, removing the r200UpdateMaterial() call there works too

Re: [Dri-devel] even more r200 mesa test failures

2004-01-21 Thread Michel Dänzer
On Thu, 2004-01-22 at 02:01, Roland Scheidegger wrote: Michel Dnzer wrote: On Thu, 2004-01-22 at 00:16, Roland Scheidegger wrote: tests/texrect: the girl texture is completely messed up, the other looks a bit better. Seems to work fine here (same as with software rendering) - try