Mike Mestnik wrote:
Let me start of by saying I think you are on the right track and all of
your ideas look good.
--- David Bronaugh <[EMAIL PROTECTED]> wrote:
Mike Mestnik wrote:
This is vary good.
- To accomidate mergedfb the number of FBs should be allowed to be 0.
How does merged
Bugs item #954295, was opened at 2004-05-14 21:50
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=100387&aid=954295&group_id=387
Category: MGA OpenGL
Group: System Hang/Kernel Oops/Panic
St
guys,
as i have mentioned before i am working on
adding s3tc texture compression support to the savage driver. i have added
code to the savage driver based upon the radeon driver (and patches). the code i
have added only supports uploading pre-compressed textures. as also previously
mentio
Let me start of by saying I think you are on the right track and all of
your ideas look good.
--- David Bronaugh <[EMAIL PROTECTED]> wrote:
> Mike Mestnik wrote:
>
> >This is vary good.
> > - To accomidate mergedfb the number of FBs should be allowed to be 0.
> >
> >
> How does mergedfb work i
Mike Mestnik wrote:
This is vary good.
- To accomidate mergedfb the number of FBs should be allowed to be 0.
How does mergedfb work internally? I don't know.
Alternatively to this, maybe the best way to do this would be to specify
a double-width mode (eg 2048x768) and an extra "feature" para
Ok, here's a patch to enable separate blend function / equation on r200,
as well as fix glBlendColor. It needs drm changes, I've tried to make it
backward/forward compatible in all ways, except the driver will not
build with old drm sources (so this needs to be applied first, could
someone do t
On Fri, May 14, 2004 at 11:40:04AM -0700, Jon Smirl wrote:
> --- Ville Syrjälä <[EMAIL PROTECTED]> wrote:
> > > I said OpenGL is the only accelerated API available on Linux. Can you name
> > > another?
> >
> > DirectFB.
>
> Does DirectFB work on anything beside Matrox now?
It works on any card w
--- Ville Syrjälä <[EMAIL PROTECTED]> wrote:
> I don't understand you GPU vs. PIO comparisons. You can use the 2D engine
> with DMA as well. And at least with older cards the 2D engine is clearly
> faster than the 3D engine (~100% faster for blits on my G400) so trying to
> bypass it is just stu
--- Sven Luther <[EMAIL PROTECTED]> wrote:
> On Thu, May 06, 2004 at 05:50:40PM -0700, Jon Smirl wrote:
> > --- James Simmons <[EMAIL PROTECTED]> wrote:
> > > 2) Ben suggestion that we mount userland inside the kernel during
> early
> > >boot and use a userland library. If we would use a libr
On Fri, May 14, 2004 at 10:51:35AM -0700, Jon Smirl wrote:
> Just look at this picture and you can see the trend of 2D vs 3D (coprocessor
> based) graphics.
> http://www.de.tomshardware.com/graphic/20040504/images/architecture.gif
> Within one or two generations the 2D box is going to be gone.
>
>
Just look at this picture and you can see the trend of 2D vs 3D (coprocessor
based) graphics.
http://www.de.tomshardware.com/graphic/20040504/images/architecture.gif
Within one or two generations the 2D box is going to be gone.
If Linux wants to stay current with technology we have to start using
Brian Paul wrote:
I guess I don't feel to strongly about the Mesa bug database. The
SourceForge tracker has been good enough for me but others much prefer
Bugzilla. I could move to Bugzilla if that's the concensus.
Keith?
Bugzilla's certainly the more usable system, but my feelings one way or
Felix Kühling wrote:
On Thu, 13 May 2004 15:31:50 -0500
Adam Jackson <[EMAIL PROTECTED]> wrote:
On Monday 10 May 2004 16:17, Adam Jackson wrote:
Anyone opposed to moving DRI's bug tracker to freedesktop's bugzilla? I
ask because I _strongly_ dislike sourceforge's bug system, particularly
compare
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