could you please enlighten us which code path UT2003/2004 use
on r200/rv250 when firing the 'Shock Rifle'?
The engine doesn't have a special code path per weapon effect but rather relies on a
material system artists use to come up with materials used for visual effects that
then get
On Sun, 2004-07-11 at 20:10, Ian Romanick wrote:
These two patches cooperate to enable TLS support. For now you much
manually add #define GlxUseThreadLocalStorage YES to your host.def to
enable TLS support. Apply the Mesa patch to the Mesa tree and the DRI
patch to the DRI tree.
Right
Jakub Jelinek wrote:
These two patches cooperate to enable TLS support. For now you much
manually add #define GlxUseThreadLocalStorage YES to your host.def to
enable TLS support. Apply the Mesa patch to the Mesa tree and the DRI
patch to the DRI tree.
This patch creates an unnecessary amount
I found this cool program ltrace that I have tested on glxgears...
gettimeofday(0xb7e8, 0xb7f0) = 0
XPending(0x804c008, 0x322, 0, 0x4014, 0xcccd) = 0
glClear(16640, 0xb850, 0xb7f8, 0x4018ed28, 0) = 0x8004
glPushMatrix(16640, 0xb850, 0xb7f8,
About 15 people sent me e-mail with that link. :) The one thing I didn't see
was how to put that note in a library. Is there some special section
attributes in the source or is there some linker magic?
Take a look at the .S file that is linked from
http://tardis.csn.ul.ie/283
something
Can you load the original i830 module from 2.4.24? and let me know if
direct rendering gets enabled, (send the Xorg.0.log ...) I'm try to narrow
down if this is totally the drm's fault :-)
Dave.
[drm] Initialized i830 1.3.2 20021108 on minor 0: Intel Corp. 82852/855GM Integrated
Graphics