Re: [Unichrome-users] Unichrome r23, MPlayer blanks screen?

2004-09-03 Thread Thomas Hellström
Hi! I think I found this one. Could you try latest CVS? /Thomas Julius wrote: On Thu, 2 Sep 2004 10:45:03 +0200 (CEST) Thomas Hellstrm [EMAIL PROTECTED] wrote: Hi. Still clueless, but I will try to fire up my KM400 this week and try to reproduce your settings; in particlar

via docs

2004-09-03 Thread Rogelio Serrano
Is the VIA Unichrome the most open 3D chipset available? -- Blood is thicker then water... And much tastier John Davidorff Pell --- This SF.Net email is sponsored by BEA Weblogic Workshop FREE Java Enterprise J2EE

Re: via docs

2004-09-03 Thread Alan Cox
On Gwe, 2004-09-03 at 09:00, Rogelio Serrano wrote: Is the VIA Unichrome the most open 3D chipset available? VIA Unichrome graphic engine docs are NDA although some developers have them. 3DFX Voodoo3 is probably the most open, then there are a couple we have docs for and no drivers.

Re: via docs

2004-09-03 Thread Dave Airlie
VIA Unichrome graphic engine docs are NDA although some developers have them. 3DFX Voodoo3 is probably the most open, then there are a couple we have docs for and no drivers. Well if you are asking most open the i810/5 is, granted it isn't very featureful and it quite slow, but the docs are

drm: initial library hackery...

2004-09-03 Thread Dave Airlie
I went on a bit of a hack session this evening and the results can be found in the drmlib-0-0-1-branch in CVS... it is the basic start of a core library split, I've moved the buffers, memory, agp, dma and proc into a lib.. this is a big hack at the moment, and I haven't even looked at moving the

r250 and black screen

2004-09-03 Thread Luca Zini
I have an ati 9000 on a asus a7n8x-x. the direct rendering works well, and I can use glxgears, celestia and some other application that need it, but a lot of games don't work. For example when I try to start tuxracer the screen goes black and I can only exit pressing esc. I can listen game's

Re: breaking the ATI closed source driver...

2004-09-03 Thread Dave Jones
On Fri, Sep 03, 2004 at 01:11:54AM -0400, Michel Dänzer wrote: Hi Michel, Well... however they are working, they're grown-up enough to deal with the evolution of our codebase one way or another. Unless they actually make some comment I don't think we need to try and guess what might

Re: drm: initial library hackery...

2004-09-03 Thread Jon Smirl
Did you use the dyn-minor patch? That will make splitting the stub code off easier since I separated out the global vairables into an independent structure. --- Dave Airlie [EMAIL PROTECTED] wrote: I went on a bit of a hack session this evening and the results can be found in the

Re: breaking the ATI closed source driver...

2004-09-03 Thread Ian Romanick
Dave Jones wrote: 2. 'The in-kernel AGPGART doesn't have all the features our driver requires'. Newsflash: I take patches. Sifting through the ATI mashed-up agpgart is quite painful, as there are so many changes in there ifdef'd to hell and back that its hard to see whats really needed and what

Re: via docs

2004-09-03 Thread Philipp Klaus Krause
Alan Cox schrieb: [...] then there are a couple we have docs for and no drivers. The Wiki mentions only the SiliconMotion Chips as having docs, but no drivers, and says that SiS docs are available and a driver is in development. Are there any other chips with driver, without docs? Philipp Klaus

Re: breaking the ATI closed source driver...

2004-09-03 Thread Keith Whitwell
Ian Romanick wrote: Dave Jones wrote: 2. 'The in-kernel AGPGART doesn't have all the features our driver requires'. Newsflash: I take patches. Sifting through the ATI mashed-up agpgart is quite painful, as there are so many changes in there ifdef'd to hell and back that its hard to see whats

Re: drm: initial library hackery...

2004-09-03 Thread Dave Airlie
As I said I didn't tackled the stub/global issues at all in this yet, This is mostly building the leaf utility code as C files and linking it into modules.. I'm starting to come up with a design that might be acceptable to all - I'll do a write up soon and send it around for review.. I needed

New proposed DRM interface design

2004-09-03 Thread Dave Airlie
Okay I've had some thoughts about the DRM interfaces and did some code hacking (drmlib-0-0-1 branch on DRM CVS , very incomplete) Below is my proposal for an interface that does introduce a major new binary interface (the biggest issue with a straight core/personality split for DRI developers,

Re: New proposed DRM interface design

2004-09-03 Thread Jon Smirl
I might move stuff like AGP support into the core. The core is the most OS specific piece of code. So anything that is very specific to the kernel API should be in it. I would split like this: drm_core - OS specific code, all global things drm_library - shared code, not OS specific driver Then

Re: New proposed DRM interface design

2004-09-03 Thread Dave Airlie
Then drm_core would always be bundled with the OS. Is there any real advantage to spliting core/library and creating three interface compatibily problems? Yes we only have one binary interface, between the core and module, this interface is minimal, so AGP won't go in it... *ALL* the core

Re: New proposed DRM interface design

2004-09-03 Thread Dave Airlie
Will this redesign allow for multiple 3d accelerated cards in the same machine? could I have say an AGP radeon and a PCI radeon or a AGP matrox and a PCI sis and have HW accel on :0 and :1. If not, I think it's something we should consider. should be no problem at all, this is what I

Re: New proposed DRM interface design

2004-09-03 Thread Jon Smirl
--- Dave Airlie [EMAIL PROTECTED] wrote: Yes we only have one binary interface, between the core and module, this interface is minimal, so AGP won't go in it... *ALL* the core does is deal with the addition/removal of modules, the idea being that the interface is very minor and new features

Re: New proposed DRM interface design

2004-09-03 Thread Jon Smirl
--- Dave Airlie [EMAIL PROTECTED] wrote: Will this redesign allow for multiple 3d accelerated cards in the same machine? could I have say an AGP radeon and a PCI radeon or a AGP matrox and a PCI sis and have HW accel on :0 and :1. If not, I think it's something we should consider.

Re: New proposed DRM interface design

2004-09-03 Thread Jon Smirl
As we work towards the merged DRM/fbdev goal the fbdev libraries are going to become part of DRM. The libraries will be used pretty much unchanged as it is the driver code that needs to be adjusted. How does this play with the new DRM model?

Re: New proposed DRM interface design

2004-09-03 Thread Dave Airlie
I think we have to remember licensing at all stages of this, the DRM is X licensed, so I don't think we can just merge the fb code, I'm not sure what peoples views on this, the main reason I see for using X licensing is that we can share this stuff with FreeBSD and have an open source graphics

Re: New proposed DRM interface design

2004-09-03 Thread Dave Airlie
If you're Nvidia you ship the library source (since it is GPL) and a is it GPL though.. we are X licensed at the moment and all my changes are under the original license... binary driver. You compile the library on your kernel so that kernel API IFDEF's get executed and then link to the