Okay the radeon has been unstable since Eric's changes back on Sept 25th
in its current configuration, even on single app solo configs...
I've rebuilt my driver with OLD_PACKETS set to 0 and MAOS_VERTS to 0,
which makes it look like an r200 and it seems stabler (well gears and
ipers work...)
Am 22.01.2005 05:18:55 schrieb(en) Vladimir Dergachev:
Just an update on what is going on with R300 driver along with some
TODOs in case anyone would have a bit of spare time this weekend and
wants
to play with R300 (or later) cards:
[...]
Thanks!
Last week I bought a Samsung P35 with Radeon
On Sat, 22 Jan 2005, Andreas Stenglein wrote:
Am 22.01.2005 05:18:55 schrieb(en) Vladimir Dergachev:
Just an update on what is going on with R300 driver along with some
TODOs in case anyone would have a bit of spare time this weekend and wants
to play with R300 (or later) cards:
[...]
Thanks!
On Fri, 2005-01-21 at 21:03 +0100, Roland Scheidegger wrote:
Ok, new version is up here:
http://homepage.hispeed.ch/rscheidegger/dri_experimental/radeon_tiling_drm9.diff
http://homepage.hispeed.ch/rscheidegger/dri_experimental/radeon_tiling_ddx9.diff
Dave Airlie wrote:
Okay the radeon has been unstable since Eric's changes back on Sept 25th
in its current configuration, even on single app solo configs...
I've rebuilt my driver with OLD_PACKETS set to 0 and MAOS_VERTS to 0,
which makes it look like an r200 and it seems stabler (well gears and
Vladimir Dergachev wrote:
* BIG TODO: write pixel and vertex shader generator code.
This code would need to create vertex and pixel shaders based on
the current state of GL context.
It might be collection of general shaders for different configuration
(Gourad versus flat versus
It's strange you get better results with OLD_PACKETS and MAOS_VERTS set to 0.
I've tried that on my 7200sdr just very recently, and with that quake3 locks
up usually within a few ms, sometimes it will live some seconds...
But with OLD_PACKETS and MAOS_VERTS, it seems to run stable.
glxgears
Michel Dnzer wrote:
http://homepage.hispeed.ch/rscheidegger/dri_experimental/radeon_tiling_drm9.diff
http://homepage.hispeed.ch/rscheidegger/dri_experimental/radeon_tiling_ddx9.diff
http://homepage.hispeed.ch/rscheidegger/dri_experimental/radeon_tiling_dri9.diff
This one now uses the new surface
On Sun, 2005-01-23 at 02:48 +0100, Roland Scheidegger wrote:
You're right though it might not be a very good idea to support depth
moves corretly only sometimes. Guess it would in fact be better to not
support them at all, Keith seemed to be perfectly happy with that
solution. Will remove
On Sat, 22 Jan 2005, Ian Romanick wrote:
Vladimir Dergachev wrote:
* BIG TODO: write pixel and vertex shader generator code.
This code would need to create vertex and pixel shaders based on
the current state of GL context.
It might be collection of general shaders for different
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