radeon stability...

2005-01-22 Thread Dave Airlie
Okay the radeon has been unstable since Eric's changes back on Sept 25th in its current configuration, even on single app solo configs... I've rebuilt my driver with OLD_PACKETS set to 0 and MAOS_VERTS to 0, which makes it look like an r200 and it seems stabler (well gears and ipers work...)

Re: R300 status

2005-01-22 Thread Andreas Stenglein
Am 22.01.2005 05:18:55 schrieb(en) Vladimir Dergachev: Just an update on what is going on with R300 driver along with some TODOs in case anyone would have a bit of spare time this weekend and wants to play with R300 (or later) cards: [...] Thanks! Last week I bought a Samsung P35 with Radeon

Re: R300 status

2005-01-22 Thread Vladimir Dergachev
On Sat, 22 Jan 2005, Andreas Stenglein wrote: Am 22.01.2005 05:18:55 schrieb(en) Vladimir Dergachev: Just an update on what is going on with R300 driver along with some TODOs in case anyone would have a bit of spare time this weekend and wants to play with R300 (or later) cards: [...] Thanks!

Re: radeon tiling again...

2005-01-22 Thread Michel Dänzer
On Fri, 2005-01-21 at 21:03 +0100, Roland Scheidegger wrote: Ok, new version is up here: http://homepage.hispeed.ch/rscheidegger/dri_experimental/radeon_tiling_drm9.diff http://homepage.hispeed.ch/rscheidegger/dri_experimental/radeon_tiling_ddx9.diff

Re: radeon stability...

2005-01-22 Thread Roland Scheidegger
Dave Airlie wrote: Okay the radeon has been unstable since Eric's changes back on Sept 25th in its current configuration, even on single app solo configs... I've rebuilt my driver with OLD_PACKETS set to 0 and MAOS_VERTS to 0, which makes it look like an r200 and it seems stabler (well gears and

Re: R300 status

2005-01-22 Thread Ian Romanick
Vladimir Dergachev wrote: * BIG TODO: write pixel and vertex shader generator code. This code would need to create vertex and pixel shaders based on the current state of GL context. It might be collection of general shaders for different configuration (Gourad versus flat versus

Re: radeon stability...

2005-01-22 Thread Dave Airlie
It's strange you get better results with OLD_PACKETS and MAOS_VERTS set to 0. I've tried that on my 7200sdr just very recently, and with that quake3 locks up usually within a few ms, sometimes it will live some seconds... But with OLD_PACKETS and MAOS_VERTS, it seems to run stable. glxgears

Re: radeon tiling again...

2005-01-22 Thread Roland Scheidegger
Michel Dnzer wrote: http://homepage.hispeed.ch/rscheidegger/dri_experimental/radeon_tiling_drm9.diff http://homepage.hispeed.ch/rscheidegger/dri_experimental/radeon_tiling_ddx9.diff http://homepage.hispeed.ch/rscheidegger/dri_experimental/radeon_tiling_dri9.diff This one now uses the new surface

Re: radeon tiling again...

2005-01-22 Thread Michel Dänzer
On Sun, 2005-01-23 at 02:48 +0100, Roland Scheidegger wrote: You're right though it might not be a very good idea to support depth moves corretly only sometimes. Guess it would in fact be better to not support them at all, Keith seemed to be perfectly happy with that solution. Will remove

Re: R300 status

2005-01-22 Thread Vladimir Dergachev
On Sat, 22 Jan 2005, Ian Romanick wrote: Vladimir Dergachev wrote: * BIG TODO: write pixel and vertex shader generator code. This code would need to create vertex and pixel shaders based on the current state of GL context. It might be collection of general shaders for different