I think you can spend a lot of time on this problem, but maybe we should
check some simpler things first:
* which 3D driver are you using? From Xorg CVS or Mesa CVS? The
latter one is the most up-to-date. With LIBGL_DEBUG=verbose you
can check which driver binary is being use
Here's a refactor I did of the various drm_addbufs_* functions in
drm_bufs.c. Basically, I pulled all the common, boilerplate ioctl code
out of the individual functions into drm_addbufs. A side benefit (and
the actual reason I did the exercise) is that the drm_addbufs_* routines
can now be ca
On Thu, May 19, 2005 at 10:57:52PM +0100, Dave Airlie wrote:
> > Phil wrote:
> > fwiw, I've found the dri snapshot at nixnuts.net to be absolutely
> > stable with my 9200SE (rv280 chipset). I don't think I've had any
> > crashes at all. Mostly it gets used for a spot of Q3A or UT -- UT2003
> > is u
Please do not reply to this email: if you want to comment on the bug, go to
the URL shown below and enter yourcomments there.
https://bugs.freedesktop.org/show_bug.cgi?id=3217
--- Additional Comments From [EMAIL PROTECTED] 2005-05-19 15:22 ---
(In r
> > remember)). 3D works for hours (original UT, Quake3) without
> > lockups, whereas newer snapshots for xorg (gentoo / linux 2.6.8.11 /
> > xorg 6.8.2) crash in less than a minute (and sometimes in seconds)
> > on the same PC. Q3A seems to take longer to crash than UT, but
> > that's a subject
Please do not reply to this email: if you want to comment on the bug, go to
the URL shown below and enter yourcomments there.
https://bugs.freedesktop.org/show_bug.cgi?id=3337
Summary: ati radeon 7000 pci dri not working cruppted display and
Please do not reply to this email: if you want to comment on the bug, go to
the URL shown below and enter yourcomments there.
https://bugs.freedesktop.org/show_bug.cgi?id=1678
--- Additional Comments From [EMAIL PROTECTED] 2005-05-19 10:53 ---
Hi, I
> I use a similar approach. v_swiz contains all the native r300 swizzle
> values,
> aswell as a couple of cases where we have to handle them specially. The
> non-native cases have v_swiz->native set to GL_FALSE.
I saw that in code but you still got a loop and test case, your
approach is well thi
On Thu, 19 May 2005, Jerome Glisse wrote:
On 5/19/05, Vladimir Dergachev <[EMAIL PROTECTED]> wrote:
On Thu, 19 May 2005, Jerome Glisse wrote:
Thus what we may do is use this table or use your swizzle
function. Table lookup are faster but we doesn't have to translate
code often, no ?
An intermediat
Jerome Glisse wrote:
I use a similar approach. v_swiz contains all the native r300 swizzle
values,
aswell as a couple of cases where we have to handle them specially. The
non-native cases have v_swiz->native set to GL_FALSE.
I saw that in code but you still got a loop and test case, your
app
On 5/19/05, Vladimir Dergachev <[EMAIL PROTECTED]> wrote:
> On Thu, 19 May 2005, Jerome Glisse wrote:
> >
> > Thus what we may do is use this table or use your swizzle
> > function. Table lookup are faster but we doesn't have to translate
> > code often, no ?
>
> An intermediate approach would be
Please do not reply to this email: if you want to comment on the bug, go to
the URL shown below and enter yourcomments there.
https://bugs.freedesktop.org/show_bug.cgi?id=3217
--- Additional Comments From [EMAIL PROTECTED] 2005-05-19 09:25 ---
I use
Please do not reply to this email: if you want to comment on the bug, go to
the URL shown below and enter yourcomments there.
https://bugs.freedesktop.org/show_bug.cgi?id=2596
--- Additional Comments From [EMAIL PROTECTED] 2005-05-19 09:14 ---
Hi,
On Thu, May 19, 2005 at 03:21:38PM +0200, khaqq wrote:
> On Thu, 19 May 2005 12:13:17 +0100 (IST)
> Dave Airlie <[EMAIL PROTECTED]> wrote:
> > I've become skeptical that the r200 was ever truly stable... it may be
> > less stable now .. I'm getting crsahes on my 9200 with multi-app also..
> > and
On 5/19/05, Boris Peterbarg <[EMAIL PROTECTED]> wrote:>
> Well, I tried now - I have an old computer...well, the box anyway. Had
> to switch all the cables between the two computers all the time.
> First, the program that I ran consumed 100%. After killing it, X
> consumed 100% and took about 15 m
On Thu, 19 May 2005 12:13:17 +0100 (IST)
Dave Airlie <[EMAIL PROTECTED]> wrote:
> >
> > DRI is working on the R200 otherwise, I'm getting about 4200fps in glxgears,
> > not bad for an Athlon 1.4GHz and an Radeon 8500. I get about 540fps on the
> > MGA
> > G400MAX(overclocked) PIII/933MHz.
> >
>
On 5/19/05, Nicolai Haehnle <[EMAIL PROTECTED]> wrote:
> On Thursday 19 May 2005 09:20, Keith Whitwell wrote:
> > Vladimir Dergachev wrote:
> > >
> > > Hi Aapo, Ben, Jerome, Nicolai:
> > >
> > >I recently checked fresh code from CVS and was pleasantly surprised
> > > to see that all Quake3 leve
> I've also been working on some fragment program stuff. I have attached what
> I've done so far, which works quite well with Keith's texenv program
> generation
> that's in Mesa cvs. Not all arb_f_p opcodes are implemented, but I
> think everything's
> there that the texenv stuff needs.
>
> I w
On Thu, 19 May 2005, Jerome Glisse wrote:
Thus what we may do is use this table or use your swizzle
function. Table lookup are faster but we doesn't have to translate
code often, no ?
An intermediate approach would be to have an "if" function that is easier
to read (and debug) but instead of usin
Jerome Glisse wrote:
I've also been working on some fragment program stuff. I have attached what
I've done so far, which works quite well with Keith's texenv program
generation
that's in Mesa cvs. Not all arb_f_p opcodes are implemented, but I
think everything's
there that the texenv stuff needs.
On 5/19/05, Steven Newbury <[EMAIL PROTECTED]> wrote:
> --- Michel Dänzer <[EMAIL PROTECTED]> wrote:
> > On Wed, 2005-05-18 at 22:47 +0100, Steven Newbury wrote:
>
> > > 4) UseFBDev results in the following error and failed initialisation:
> > > (EE) RADEON(0): FBIOPUT_VSCREENINFO: Invalid argumen
On Thursday 19 May 2005 09:20, Keith Whitwell wrote:
> Vladimir Dergachev wrote:
> >
> > Hi Aapo, Ben, Jerome, Nicolai:
> >
> >I recently checked fresh code from CVS and was pleasantly surprised
> > to see that all Quake3 levels that were broken are now perfect - in fact
> > I cannot find a
--- Steven Newbury <[EMAIL PROTECTED]> wrote:
> --- Adam Jackson <[EMAIL PROTECTED]> wrote:
>
> > On Wednesday 18 May 2005 23:53, Michel Dänzer wrote:
> > > On Wed, 2005-05-18 at 22:47 +0100, Steven Newbury wrote:
> > > > 1) When I move a window over a 3D rendering window the contents jumps
> to
Jerome Glisse wrote:
On 5/19/05, Keith Whitwell <[EMAIL PROTECTED]> wrote:
Vladimir Dergachev wrote:
Hi Aapo, Ben, Jerome, Nicolai:
I recently checked fresh code from CVS and was pleasantly surprised
to see that all Quake3 levels that were broken are now perfect - in fact
I cannot find an
Jerome Glisse wrote:
>Right now i am on pixel shader after doing some test i don't think we can
>use a similar stuff like i915 emit arithm, i915 hardware are far more easier
>to program than r300. I am coding another approach an hope to have it
>done by the end of this week.
>
>Moreover i see that
Please do not reply to this email: if you want to comment on the bug, go to
the URL shown below and enter yourcomments there.
https://bugs.freedesktop.org/show_bug.cgi?id=3267
--- Additional Comments From [EMAIL PROTECTED] 2005-05-19 05:35 ---
> try
Jerome Glisse wrote:
> -stencil
Stencil should work. GL_ATI_separate_stencil is not implemented
(hardware support it).
I think, fog is not implemented too.
>Moreover i see that 9800 are reported to crash with the driver ? Is this
>still true ?
I have 9500 Pro. Some opengl application locks af
>
> DRI is working on the R200 otherwise, I'm getting about 4200fps in glxgears,
> not bad for an Athlon 1.4GHz and an Radeon 8500. I get about 540fps on the
> MGA
> G400MAX(overclocked) PIII/933MHz.
>
> Would further details be usefull?
I've become skeptical that the r200 was ever truly stable.
On 5/19/05, Boris Peterbarg <[EMAIL PROTECTED]> wrote:
> Yes, this is still very true. I've just rebuilt xorg, mesa and r300 from
> cvs. I tested with glxgears and a couple of games. I've got a 9800 pro.
> glxgears running alone doesn't crash for a long time, but using anything
> else in parallel (
--- Michel Dänzer <[EMAIL PROTECTED]> wrote:
> On Wed, 2005-05-18 at 22:47 +0100, Steven Newbury wrote:
> > 4) UseFBDev results in the following error and failed initialisation:
> > (EE) RADEON(0): FBIOPUT_VSCREENINFO: Invalid argument
>
> Either you aren't running radeonfb, or it probably doesn'
--- Adam Jackson <[EMAIL PROTECTED]> wrote:
> On Wednesday 18 May 2005 23:53, Michel Dänzer wrote:
> > On Wed, 2005-05-18 at 22:47 +0100, Steven Newbury wrote:
> > > 1) When I move a window over a 3D rendering window the contents jumps to
> > > the top left hand part of the display. If I move the
Jerome Glisse wrote:
Moreover i see that 9800 are reported to crash with the driver ? Is this
still true ?
> Jerome Glisse
>
Yes, this is still very true. I've just rebuilt xorg, mesa and r300 from
cvs. I tested with glxgears and a couple of games. I've got a 9800 pro.
glxgears running alone doesn
Felix Kühling <[EMAIL PROTECTED]> writes:
>> but I have next problem: X server locked after a few minutes playing in
>> quake2 ;( My computer do not react on mouse or keyboard activity... but
>> this is not bus lock --- mplayer is contining playing music and I can login
>> on the computer through
On 5/19/05, Keith Whitwell <[EMAIL PROTECTED]> wrote:
> Vladimir Dergachev wrote:
> >
> > Hi Aapo, Ben, Jerome, Nicolai:
> >
> >I recently checked fresh code from CVS and was pleasantly surprised
> > to see that all Quake3 levels that were broken are now perfect - in fact
> > I cannot find anyt
Vladimir Dergachev wrote:
Hi Aapo, Ben, Jerome, Nicolai:
I recently checked fresh code from CVS and was pleasantly surprised
to see that all Quake3 levels that were broken are now perfect - in fact
I cannot find anything that is amiss !
Do you think it would be a good idea to tag the curre
35 matches
Mail list logo