Re: drm: Branch 'master'

2006-09-22 Thread Ville Syrjälä
On Thu, Sep 21, 2006 at 08:44:47PM -0700, Dave Airlie wrote: shared-core/drm_pciids.txt |1 + 1 files changed, 1 insertion(+) New commits: diff-tree 255f3e6f76dfd267a14765dd1293229184298d89 (from 1f71b8d7a456fe3ec4bfc2fed70b7420cdd0d55a) Author: Anish Mistry [EMAIL PROTECTED] Date:

Re: drm: Branch 'master'

2006-09-22 Thread Dave Airlie
0x1002 0x4c42 0 3D Rage LT Pro AGP-133 0x1002 0x4c44 0 3D Rage LT Pro AGP-66 +0x1002 0x4759 0 Rage 3D IICATI 3D RAGE IIC AGP(A12/A13) The formatting looks really strange. Also Rage IIC doesn't have a setup engine so AFAIK it should not be listed in the drm. The bug has been open for a

R200 lockup (was Re: DRI/X error resolution)

2006-09-22 Thread Ryan Richter
On Thu, Sep 21, 2006 at 11:23:08PM -0500, Stephen Olander Waters wrote: Hey, Did they ever fix that bug you reported here? http://lkml.org/lkml/2005/5/11/121 I'm having the same problem! Argh! No, sad to say it still happens to us too. Argh is right! I'll cc this to dri-devel and lkml

Re: R200 lockup (was Re: DRI/X error resolution)

2006-09-22 Thread Ryan Richter
On Thu, Sep 21, 2006 at 11:54:01PM -0500, Stephen Olander Waters wrote: Here is the bug I'm working from (includes hardware, software, etc.): https://bugs.freedesktop.org/show_bug.cgi?id=6111 DRI will work if you set: Option BusType PCI ... but that's not a real solution. :) Oh, wow. I had

Re: R200 lockup (was Re: DRI/X error resolution)

2006-09-22 Thread Dave Airlie
On 9/22/06, Ryan Richter [EMAIL PROTECTED] wrote: On Thu, Sep 21, 2006 at 11:54:01PM -0500, Stephen Olander Waters wrote: Here is the bug I'm working from (includes hardware, software, etc.): https://bugs.freedesktop.org/show_bug.cgi?id=6111 DRI will work if you set: Option BusType PCI

Re: R200 lockup (was Re: DRI/X error resolution)

2006-09-22 Thread Ryan Richter
On Fri, Sep 22, 2006 at 03:29:48PM +1000, Dave Airlie wrote: On 9/22/06, Ryan Richter [EMAIL PROTECTED] wrote: On Thu, Sep 21, 2006 at 11:54:01PM -0500, Stephen Olander Waters wrote: Here is the bug I'm working from (includes hardware, software, etc.):

[Bug 8218] Errors during World of Warcraft stress test

2006-09-22 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8218 [EMAIL PROTECTED] changed: What|Removed |Added

[Bug 6111] ATI Radeon 9200 freezes using dri

2006-09-22 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=6111 [EMAIL PROTECTED] changed: What|Removed |Added

[Bug 6111] ATI Radeon 9200 freezes using dri

2006-09-22 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=6111 --- Additional Comments From [EMAIL PROTECTED] 2006-09-22 07:27 --- (oh,

[Bug 6111] ATI Radeon 9200 freezes using dri

2006-09-22 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=6111 --- Additional Comments From [EMAIL PROTECTED] 2006-09-22 08:03 --- (In

Re: R200 lockup (was Re: DRI/X error resolution)

2006-09-22 Thread Stephen Olander Waters
On Fri, 2006-09-22 at 01:52 -0400, Dave Jones wrote: On Fri, Sep 22, 2006 at 03:29:48PM +1000, Dave Airlie wrote: On 9/22/06, Ryan Richter [EMAIL PROTECTED] wrote: On Thu, Sep 21, 2006 at 11:54:01PM -0500, Stephen Olander Waters wrote: Here is the bug I'm working from (includes

Re: R200 lockup (was Re: DRI/X error resolution)

2006-09-22 Thread Dave Jones
On Fri, Sep 22, 2006 at 09:21:11AM -0500, Stephen Olander Waters wrote: On Fri, 2006-09-22 at 01:52 -0400, Dave Jones wrote: On Fri, Sep 22, 2006 at 03:29:48PM +1000, Dave Airlie wrote: On 9/22/06, Ryan Richter [EMAIL PROTECTED] wrote: On Thu, Sep 21, 2006 at 11:54:01PM -0500,

[r300] partly working fragment.position patch

2006-09-22 Thread Rune Petersen
Hi, Found some time to have a look at routing fragment.position from the vertex shader. Patch notes: x y appear correct, but z is 0 % w is 1. z appears to be 0 in the vertex shader, because swizzling Z to position.x is is also 0. Most of the patch is the select_vertex_shader changes by Aapo

[Bug 8397] New: r430 infinite loop under radeon_do_cp_idle

2006-09-22 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8397 Summary: r430 infinite loop under radeon_do_cp_idle Product:

tnl trouble, how can you do hw state changes depending on the primitive being rendered

2006-09-22 Thread Roland Scheidegger
So, when trying to implement ARB_point_parameters and ARB_point_sprite, I came across some problem (this tnl stuff is hard to follow). The problem is, I need to set some hardware state dependant on the primitive being renderered (in particular, r200 needs perspective correction disabled for

Re: tnl trouble, how can you do hw state changes depending on the primitive being rendered

2006-09-22 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Roland Scheidegger wrote: So, when trying to implement ARB_point_parameters and ARB_point_sprite, I came across some problem (this tnl stuff is hard to follow). The problem is, I need to set some hardware state dependant on the primitive being

Re: tnl trouble, how can you do hw state changes depending on the primitive being rendered

2006-09-22 Thread Roland Scheidegger
Ian Romanick wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Roland Scheidegger wrote: So, when trying to implement ARB_point_parameters and ARB_point_sprite, I came across some problem (this tnl stuff is hard to follow). The problem is, I need to set some hardware state dependant on

Re: tnl trouble, how can you do hw state changes depending on the primitive being rendered

2006-09-22 Thread Roland Scheidegger
Roland Scheidegger wrote: I thought there was a mechanism that allowed the driver to be notified at glBegin (or similar) time. It seems like you ought to be able to emit some extra state at that time to change to / from point-sprite mode. Ah, sounds like a plan. I thought the NotifyBegin

Re: tnl trouble, how can you do hw state changes depending on the primitive being rendered

2006-09-22 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Roland Scheidegger wrote: Roland Scheidegger wrote: I thought there was a mechanism that allowed the driver to be notified at glBegin (or similar) time. It seems like you ought to be able to emit some extra state at that time to change to / from

Re: tnl trouble, how can you do hw state changes depending on the primitive being rendered

2006-09-22 Thread Brian Paul
Ian Romanick wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Roland Scheidegger wrote: Roland Scheidegger wrote: I thought there was a mechanism that allowed the driver to be notified at glBegin (or similar) time. It seems like you ought to be able to emit some extra state at that

Re: tnl trouble, how can you do hw state changes depending on the primitive being rendered

2006-09-22 Thread Keith Whitwell
Ian Romanick wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Roland Scheidegger wrote: Roland Scheidegger wrote: I thought there was a mechanism that allowed the driver to be notified at glBegin (or similar) time. It seems like you ought to be able to emit some extra state at that

Re: tnl trouble, how can you do hw state changes depending on the primitive being rendered

2006-09-22 Thread Keith Whitwell
Brian Paul wrote: Ian Romanick wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Roland Scheidegger wrote: Roland Scheidegger wrote: I thought there was a mechanism that allowed the driver to be notified at glBegin (or similar) time. It seems like you ought to be able to emit some