http://bugs.freedesktop.org/show_bug.cgi?id=11910
Summary: DrawElements not work if data's offset in vertex buffer
is not 0
Product: Mesa
Version: CVS
Platform: Other
OS/Version: Linux (All)
Status: NEW
Se
http://bugs.freedesktop.org/show_bug.cgi?id=11910
--- Comment #1 from [EMAIL PROTECTED] 2007-08-09 00:27 PST ---
Created an attachment (id=11055)
--> (http://bugs.freedesktop.org/attachment.cgi?id=11055&action=view)
test case
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http://bugs.freedesktop.org/show_bug.cgi?id=11909
[EMAIL PROTECTED] changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
http://bugs.freedesktop.org/show_bug.cgi?id=6689
--- Comment #5 from [EMAIL PROTECTED] 2007-08-09 01:44 PST ---
(In reply to comment #4)
> Anyone who can at least give me a pointer to the mentioned discussion on
> mesa-dev? I couldn't find it. :-(
I'm not sure, but I think I was refe
http://bugs.freedesktop.org/show_bug.cgi?id=6689
--- Comment #6 from [EMAIL PROTECTED] 2007-08-09 01:51 PST ---
Thanks, Michael. Strangely I get this message even when AIGLX is disabled.
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http://bugs.freedesktop.org/show_bug.cgi?id=6689
--- Comment #7 from [EMAIL PROTECTED] 2007-08-09 02:04 PST ---
> Another approach might be to add an entry corresponding to the AIGLX visual
> on the client side, either in each driver or libGL itself.
Any ideas where thes are defined
On Wed, 2007-08-08 at 16:13 -0700, Jesse Barnes wrote:
> I just tested again on my 915 machine. Xv seems to work well, the
> display is ok and the speed is right, so hopefully the latest bits
> will
> work for you.
Let me check :)
Hi
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Sérgio M. B.
smime.p7s
Description: S/MIME cryptogr
On Thursday, August 9, 2007 5:33:20 am Sergio Monteiro Basto wrote:
> On Wed, 2007-08-08 at 16:13 -0700, Jesse Barnes wrote:
> > I just tested again on my 915 machine. Xv seems to work well, the
> > display is ok and the speed is right, so hopefully the latest bits
> > will
> > work for you.
>
> L
On Thu, 2007-08-09 at 09:19 -0700, Jesse Barnes wrote:
> Since we still have XAA+Xv tiled rendering bugs, you'll need to
> disable tiling
> or use EXA as your AccelMethod...
yes that it is true , I used Option "AccelMethod" "EXA"
and do the trick.
I test with game coldwar demo , which need