Hello there,
I have just finished parrallelisation of Mesa vertex transformation and
found that as the Vertex buffer is quite small (~100 verticies to the nearest
order of magnitude) twhen using SMP vertex transformation you get no
noticable performance gain because of the parrallelisation
Hello there,
I have a few new files that I with to compile into Mesa when using it with
DRI. I build the X server as per intructions on dri.sourcef...the problem is
that when the makefiles set up the links the new files, although residing in
extras/Mesa/src/tnl, do not get linked into other
Hello there,
I've been avidly looking at the DRI web site on the status page to see if
there is any mention of the main CVS trunk code being Mesa 4.x yet. For me
this is quite important as I have patches to Mesa 4.x for SMP
vertex/light/tex trans that I wrote ~6 months ago and have been
Dear Gareth and all,
I think that people need to calm down --- the issue of funding seems to be
in the forefont of everyone's mind. I'm just going to enumerate some things.
1) People NEED to work for a living. If thats working for VA or PI doing
open source DRI drivers or working for
On Wednesday 12 September 2001 10:48, you wrote:
Anybody (Brian, Keith?) working on the Mesa-3.5-tree?
I've didn't see any activity for some days/weeks, now.
It would be very nice to see the Mesa-4.0/OpenGL 1.3 stuff comming, soon.
The current Mesa-3.5 stuff crash under UT (all versions)
On Thu, 7 Jun 2001, Brian Paul wrote:
Pontus Hedman wrote:
Either submit the patch here if it's small enough, or submit
to patches on the DRI sourceforge page.
Ok; it's a trivial one-liner to r128ConvertTexture32bpp.
See below.
It's probably more of a workaround than a fix
On Fri, 8 Jun 2001, Mike A. Harris wrote:
On Fri, 8 Jun 2001, Andrew James Richardson wrote:
if ( !image )
---
if ( !image || !image-Data)
Brian,
I thought that in the C specs you can't be guarenteed the order of
evaluation in an if brace. Surely a safer bet