Hello there,
I have just finished parrallelisation of Mesa vertex transformation and
found that as the Vertex buffer is quite small (~100 verticies to the nearest
order of magnitude) twhen using SMP vertex transformation you get no
noticable performance gain because of the parrallelisation ov
Hello there,
I have a few new files that I with to compile into Mesa when using it with
DRI. I build the X server as per intructions on dri.sourcef...the problem is
that when the makefiles set up the links the new files, although residing in
extras/Mesa/src/tnl, do not get linked into other
Hello there,
I've been avidly looking at the DRI web site on the status page to see if
there is any mention of the main CVS trunk code being Mesa 4.x yet. For me
this is quite important as I have patches to Mesa 4.x for SMP
vertex/light/tex trans that I wrote ~6 months ago and have been dyin
Dear Gareth and all,
I think that people need to calm down --- the issue of funding seems to be
in the forefont of everyone's mind. I'm just going to enumerate some things.
1) People NEED to work for a living. If thats working for VA or PI doing
open source DRI drivers or working for NVIDIA
On Friday 14 September 2001 21:08, you wrote:
> Frank Earl wrote:
> > How about all those people without the luxury of upgrading- say laptops
> > and things like iMacs? Go buy a whole new computer- not an option, when
> > you think about it. This is not to say you have to be doing it- but
> > so
Dear Brian/Keith etc.
I'm sure that everybody has their say on this but would you think of a
company set up so that people donated money in exchange of binary drivers
(source was free of course) for DRI, more like ordered donation than business
really. I for one would be keen to donate $20
On Wednesday 12 September 2001 10:48, you wrote:
> Anybody (Brian, Keith?) working on the Mesa-3.5-tree?
> I've didn't see any activity for some days/weeks, now.
>
> It would be very nice to see the Mesa-4.0/OpenGL 1.3 stuff comming, soon.
>
> The current Mesa-3.5 stuff crash under UT (all version
Hi,
I've started to notice some glitches when using GL with a V3. It started a
while ago, and I thought it was something todo with processor load, or
something not playing right (as I've buggered around with a new kernel and
many DRI cvs updates etc). But on Man 8.0 it's still there. It manifests
On Fri, 8 Jun 2001, Mike A. Harris wrote:
> On Fri, 8 Jun 2001, Andrew James Richardson wrote:
>
> >> > <if ( !image )
> >> > ---
> >> > >if ( !image || !image->Data)
> >> >
> >
> >Brian,
> >
> > I
On Thu, 7 Jun 2001, Brian Paul wrote:
> Pontus Hedman wrote:
> >
> > > Either submit the patch here if it's small enough, or submit
> > > to patches on the DRI sourceforge page.
> >
> > Ok; it's a trivial one-liner to r128ConvertTexture32bpp.
> > See below.
> >
> > It's probably more of a work
On Wednesday 04 April 2001 18:51, you wrote:
> This may be opening a pointless can of worms,
> but, I'm really curious as to how to explain
> the behavior I'm seeing. Each time I run
> gears, it is perfectly consistent in it's
> speed (+/- .5 FPS) for that instance. But,
> each time I run gears,
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