I apologize for the cross posting, but I'd like to call attention
to the discussion on updating the Linux OpenGL ABI that Jon Leech
initiated on the lsb-desktop email alias:
http://base4.freestandards.org/pipermail/lsb-desktop/2005-September/000146.html
Some of the topics raised include:
On Mon, 24 May 2004, Ian Romanick wrote:
Andy Ritger wrote:
The other concern (how to make sure direct rendering has completed
by the time the drawable is used as a source in a composite
operation) conceptually would be solved as you describe, but I
expect the implementation would
On Mon, 17 May 2004, Keith Packard wrote:
Around 15 o'clock on May 17, Andy Ritger wrote:
[snip]
The tricky part here is that the damage event shouldn't be sent to
Damage clients until the hardware has completed the damage, but
that is the vendor's problem... I'm just trying to make
On Tue, 18 May 2004, Soeren Sandmann wrote:
Keith Packard [EMAIL PROTECTED] writes:
As long as the compositing manager holds the server grabbed (which
presumably locks out direct clients as well) while it updates the
screen,
there shouldn't be any tearing. No need to drain the event
On Mon, 17 May 2004, Jim Gettys wrote:
On Mon, 2004-05-17 at 16:03, Andy Ritger wrote:
2) some damage occurs, composite manager sends composite
request,
additional rendering is performed, part of which the
composite
operation picks up, but the rest
On Tue, 18 May 2004, Keith Packard wrote:
Around 1 o'clock on May 18, Andy Ritger wrote:
I'm debating whether it is better for the X server to not even know
of the damage until it has completed in hardware, or if it is
better to tell the X server as soon as the rendering has kicked
On Mon, 17 May 2004, Alex Deucher wrote:
--- Andy Ritger [EMAIL PROTECTED] wrote:
[snip]
- A Video Overlay Xv Adaptor is obviously fundamentally incompatible
with Damage/Composite. Should X drivers no longer advertise
Video Overlay Xv adaptors if they are running in an X
I've given some thought to how best to integrate direct rendering
clients with Damage/Composite. For the below discussion, I'll focus
on GLX as the direct rendering client but the same concepts should
apply to XvMC or any other direct rendering client.
For anyone not already familiar with the
On Mon, 17 May 2004, Keith Packard wrote:
Around 11 o'clock on May 17, Andy Ritger wrote:
How should a direct rendering client interact with Damage/Composite?
There seem to be two pieces to this: damage notification, and
synchronization.
Thanks for getting this topic started
On Mon, 17 May 2004, Jim Gettys wrote:
On Mon, 2004-05-17 at 11:41, Andy Ritger wrote:
I've given some thought to how best to integrate direct rendering
clients with Damage/Composite. For the below discussion, I'll focus
on GLX as the direct rendering client but the same concepts should
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