On Tue, 18 May 2004, Keith Packard wrote:
> > Around 1 o'clock on May 18, Andy Ritger wrote: > > > I'm debating whether it is better for the X server to not even know > > of the damage until it has completed in hardware, or if it is > > better to tell the X server as soon as the rendering has kicked off, > > and then require X to wait for completion only when it needs to > > use the drawable as a source. > > I don't think we'll be able to know which is best without giving them both > a try. I was quite surprised at what method turned out best for the > compositing manager -- one has been taught to avoid round trips at all > cost, but the lowest latency was accomplished with an XSync call in the > middle of the drawing loop. > > Just goes to show that intuition and reality are often in conflict... Yup; this will require some experimentation to get right, but atleast there are several options. Thanks, - Andy ------------------------------------------------------- This SF.Net email is sponsored by: SourceForge.net Broadband Sign-up now for SourceForge Broadband and get the fastest 6.0/768 connection for only $19.95/mo for the first 3 months! http://ads.osdn.com/?ad_id=2562&alloc_id=6184&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel