On Sat, 2008-03-22 at 03:27 -0700, [EMAIL PROTECTED]
wrote:
> http://bugs.freedesktop.org/show_bug.cgi?id=13358
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> --- Comment #14 from Michel Dänzer <[EMAIL PROTECTED]> 2008-03-22 03:27:47
> PST ---
> (In reply to comment #13)
> > I started getting this recently as well, with git
On Mon, 2008-03-24 at 02:19 -0700, [EMAIL PROTECTED]
wrote:
> http://bugs.freedesktop.org/show_bug.cgi?id=13358
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> --- Comment #18 from Michel Dänzer <[EMAIL PROTECTED]> 2008-03-24 02:19:06
> PST ---
> (In reply to comment #17)
> > I haven't been using git xserver for a while, beca
There are black grid lines between some terrain tiles in various games I
have.
It seems to happen in both software and direct rendering.
I'm using this morning's cvs HEAD for mesa and dri.
System is dual Opteron.
Video card is FireGL X1-128
OS is Gentoo amd64.
Attached is a piece of a screenshot
On Mon, 2006-14-08 at 02:07 +0200, Stephane Marchesin wrote:
> That's a known bug in those applications. I submitted a fix to ppracer
> some time ago, which was merged. If you can name other applications, I
> suppose authors will be interested in patches as well. Tuxracer is not
> maintained tho
Let me try that again, with correct pasting:
On Mon, 2006-14-08 at 02:07 +0200, Stephane Marchesin wrote:
> That's a known bug in those applications. I submitted a fix to ppracer
> some time ago, which was merged. If you can name other applications, I
> suppose authors will be interested in patc
On Tue, 2006-15-08 at 16:56 +0200, Stephane Marchesin wrote:
> James C Georgas wrote:
> > Let me try that again, with correct pasting:
> >
> > On Mon, 2006-14-08 at 02:07 +0200, Stephane Marchesin wrote:
> >
> >> That's a known bug in those applications
Forwarded Message
From: James C Georgas <[EMAIL PROTECTED]>
To: Roland Scheidegger <[EMAIL PROTECTED]>
Subject: Re: GL_CLAMP on D3D-only hardware
Date: Sun, 12 Aug 2007 12:30:51 -0400
On Sun, 2007-12-08 at 12:42 +0200, Roland Scheidegger wrote:
> Alex Jackson wrot
On Sun, 2007-12-08 at 19:09 +0200, Roland Scheidegger wrote:
> Yes, though it still requires user interaction to switch the behaviour -
> and few people actually seem to know about driconf, distros don't
> install it by default etc :-(.
> I don't think there were really any arguments against it,
On Sun, 2007-12-08 at 14:43 -0400, James C Georgas wrote:
> As an aside, I'm looking at the 1.4 programming guide (4th ed.), on page
> 418, section "Repeating and Clamping Textures", where it describes the
> tiling effects. I read it like this:
>
> GL_NEAREST =