Re: [patch] texturing performance local/gart on rv250

2005-02-10 Thread Owen Taylor
Dave Airlie wrote: A better scheme for a movie player would be to create a single texture and then keep replacing it's contents. Or use two textures and double buffer. But once created these textures would not move in the LRU list unless you started something like a game in another window. if we s

Re: Savage DRI lockup on SuperSavage IX/C

2005-02-05 Thread Owen Taylor
On Sat, 2005-02-05 at 01:31 +0100, Felix KÃhling wrote: > Aha, you have a SuperSavage. Unfortunately it seems like vertex DMA > locks up these cards. Other SuperSavage users reported the same. I don't > know why and I can't debug the problem because I don't have a > SuperSavage to test (and neither

Re: Question about grabbing X Window screen

2005-01-29 Thread Owen Taylor
On Sat, 2005-01-29 at 11:57 +0100, Martin Bouzek wrote: > Hello, > > I am complete newbie to this mailing list and to programming of modern > graphic HW, but have the following problem: I want to grab complete X > window screen (eg. root window) reasonably fast. When I use standard way > by XGetIm

Re: drm CVS state...

2004-12-31 Thread Owen Taylor
On Fri, 2004-12-31 at 10:45 -0500, Jon Smirl wrote: > [...] Some kind of > fbdev/drm merge is a requirement of getting X on GL working. [ straying off-topic for this list... ] I would argue that this isn't necessarily true. As soon as you can get dri drivers running within the X server, it woul

Re: Texture profiling tool

2004-11-08 Thread Owen Taylor
On Mon, 2004-11-08 at 11:32 -0800, Ian Romanick wrote: > Owen Taylor wrote: > > Over a last few days, I've been working on a tool to allow watching > > a live view of the texture usage of a DRI application. I'm not going to > > go into a lot of detail here - there is

Re: Texture profiling tool

2004-11-07 Thread Owen Taylor
On Mon, 2004-11-08 at 02:43 +, Dave Airlie wrote: > > > I've just patched this into the radeon driver (and texmem.c) > > > http://freedesktop.org/~airlied/patches/dri/radeon_texturetop.patch > > Okay the patch above should now work on the radeon driver, I had forgotten > a call to update the t

Re: Texture profiling tool

2004-11-06 Thread Owen Taylor
On Sat, 2004-11-06 at 18:11 +, Keith Whitwell wrote: > > My questions would be: > > > > - Is this interesting to anybody but me? It's been quite useful to me > >so far in just the couple of hours I've had it working... > > It's definitely interesting. Have you been using it to tune an

Texture profiling tool

2004-11-05 Thread Owen Taylor
Over a last few days, I've been working on a tool to allow watching a live view of the texture usage of a DRI application. I'm not going to go into a lot of detail here - there is a more complete description at: http://fishsoup.net/software/texturetop/ And an even more complete README files lin

[Dri-devel] Re: [Xpert]Radeon 2D accel very slow when DRI is enabled.

2001-11-20 Thread Owen Taylor
It's a little suprising to me that removing some (fairly unimportant) accelerations makes 2D "painfully slow"; except for a few things like blits and solid area fills, acceleration just doesn't matter much any more. What applications were you testing with? I've seen DRI slow 2D down to a "crawl"