>* accelerated 3d: glxgears are "funny" - they do not rotate, but
> "toggle" from one position to another
My thought on this is that the gears are moving so fast that the only frames
that you actually get to see are of two alternating positions. The glxgears
program moves the gears a set
Sorry to have bothered everyone. I downloaded the source to glxgears and
found the problem. It wasn't setting up the viewport properly until the
reshape function got called. With a window manager it gets called right away
when the window is created without one it doesn't ever get called.
__
> > > > I just installed Slackware 8 with XFree86 4.1.0 and I've come across
> > > > some weirdness with glxgears. When I'm running a window manager
everything is
> > > > fine but when I don't run a window manager I get a much higher frame
> > > > rate but what I see is some garbage with a piece o
10:24 AM
Subject: Re: [Dri-devel] gears problem
> On Sat, 2001-09-29 at 18:41, Steven P. Lilly wrote:
> > I just installed Slackware 8 with XFree86 4.1.0 and I've come across
some
> > weirdness with glxgears. When I'm running a window manager everything is
> > fine
I just installed Slackware 8 with XFree86 4.1.0 and I've come across some
weirdness with glxgears. When I'm running a window manager everything is
fine but when I don't run a window manager I get a much higher frame rate
but what I see is some garbage with a piece of a large red gear. Is this a
kn