http://bugs.freedesktop.org/show_bug.cgi?id=25483
--- Comment #12 from Jesús Guerrero i92gu...@terra.es 2009-12-15 09:12:47
PST ---
Hello,
I've finally recompiled half of my system libs as 32 bits so I have now
something close to a true multilib system (well, the involved components).
I
http://bugs.freedesktop.org/show_bug.cgi?id=25483
--- Comment #13 from Michel Dänzer mic...@daenzer.net 2009-12-15 09:19:56
PST ---
(In reply to comment #12)
So, now I ask if anyone can answer: why oh why have I been several years using
this game with fglrx without any perceptible
http://bugs.freedesktop.org/show_bug.cgi?id=25483
--- Comment #14 from Jesús Guerrero i92gu...@terra.es 2009-12-15 10:22:05
PST ---
Created an attachment (id=32090)
-- (http://bugs.freedesktop.org/attachment.cgi?id=32090)
valgrind output for X with direct rendering enabled
I really don't
http://bugs.freedesktop.org/show_bug.cgi?id=25483
--- Comment #19 from Michel Dänzer mic...@daenzer.net 2009-12-15 10:45:40
PST ---
Looks like the command you ran in valgrind is just a wrapper script which calls
the actual executable. Try making a copy of the script and modifying it to run
http://bugs.freedesktop.org/show_bug.cgi?id=25483
--- Comment #20 from Michel Dänzer mic...@daenzer.net 2009-12-15 10:46:35
PST ---
Or maybe just try valgrind --trace-children=yes ...
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http://bugs.freedesktop.org/show_bug.cgi?id=25483
--- Comment #21 from Jesús Guerrero i92gu...@terra.es 2009-12-15 10:57:25
PST ---
Created an attachment (id=32092)
-- (http://bugs.freedesktop.org/attachment.cgi?id=32092)
valgrind output, this time over nwmain directly
I am only sorry
http://bugs.freedesktop.org/show_bug.cgi?id=25483
--- Comment #22 from Michel Dänzer mic...@daenzer.net 2009-12-15 14:36:24
PST ---
This looks useful, seems to be a few leaks in the r600 driver.
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http://bugs.freedesktop.org/show_bug.cgi?id=25483
Michel Dänzer mic...@daenzer.net changed:
What|Removed |Added
AssignedTo|xorg-driver-...@lists.x.org |dri-
http://bugs.freedesktop.org/show_bug.cgi?id=25483
--- Comment #9 from Jesús Guerrero i92gu...@terra.es 2009-12-11 06:48:46 PST
---
The game is a 32 bit x86 binary blob, yes. There's absolutely no way to get it
in another format and I completely forgot about that while testing this. I
simply
http://bugs.freedesktop.org/show_bug.cgi?id=25483
--- Comment #10 from Michel Dänzer mic...@daenzer.net 2009-12-11 07:20:53
PST ---
(In reply to comment #9)
I don't understand either why is the game running at all without the mesa
driver that matches its bitness, but surely there's an
http://bugs.freedesktop.org/show_bug.cgi?id=25483
--- Comment #11 from Jesús Guerrero i92gu...@terra.es 2009-12-11 08:23:00
PST ---
Well, I will try that way then. Suggestions on a sane way to compile a 32 bit
mesa without hosing my 64 bit system are welcome, I'll check on the Gentoo
forum
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