--- Felix Kühling <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I tracked down the Savage4 texture corruption problem last night. A
> patch is attached, but it'll break ProSavages. A real solution will
> have
> to wait at least until the 3D driver can determine the chipset. The
> whole texture upload code
Hi,
I tracked down the Savage4 texture corruption problem last night. A
patch is attached, but it'll break ProSavages. A real solution will have
to wait at least until the 3D driver can determine the chipset. The
whole texture upload code is terribly inefficient the way it implements
tiling and su