Joe Krahn wrote:
I am trying to draw to two windows using one context.
It works for Mesa, but gives severe artifacts with DRI.
It would work to instead use glXCopyContext, but this
still doesn't work for DRI, and it crashes the server
with indirect rendering.
I am using ATI Rage and
Joe Krahn wrote:
[...]
Another unrelated thing, not actually DRI: glDrawPixels
with GL_BITMAP and an incorrect format correctly gives an
error in DRI, but indirect results in an Xlib error:
http://home.nc.rr.com/krahnfamily/source/bitmap_bug.c
OK, I found the problem here. I fixed it by
Brian, do these tests look reasonable to you? We certainly shouldn't
crash the server, even if they are unreasonable.
Joe, can your try with the DRI CVS trunk?
Joe Krahn wrote:
I am trying to draw to two windows using one context.
It works for Mesa, but gives severe artifacts with DRI.
It
I intend to look into this problem, probably over the weekend.
I've got at least one test program of my own to exercise this.
Agreed, we shouldn't crash.
-Brian
Jens Owen wrote:
Brian, do these tests look reasonable to you? We certainly shouldn't
crash the server, even if they are
I am trying to draw to two windows using one context.
It works for Mesa, but gives severe artifacts with DRI.
It would work to instead use glXCopyContext, but this
still doesn't work for DRI, and it crashes the server
with indirect rendering.
I am using ATI Rage and Radeon, with XFree86 CVS.